View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Fair Play Workshop: Harmonising Multiplayer Experiences
Summit Speakers: Natasha Miller (Blizzard Entertainment), Kimberly Voll (Brace Yourself Games), Weszt Hart (Riot Games), Michael Preston (Sesame Workshop), Sarah Jacobstein (Sesame Workshop)
Location: Room 209, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Workshop
AI Summit: Making the Most of NavMeshes in FPS games: From 'Crysis 3' to 'Hunt: Showdown'
Speaker: Marek Zeman (Crytek)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Advanced Graphics Summit: Introduction & DX12 Memory Management in Snowdrop on PC
Speaker: Gauthier Viau (Massive Entertainment - a Ubisoft Studio)
Location: Room 303, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming, Visual Arts
Format: Session
Animation Summit: Thwips and Hugs: The Animation of 'Marvel's Spider-Man 2'
Speakers: Lindsay Thompson (Insomniac Games), Bradley McLaughlin (Insomniac Games), James Ham (Insomniac Games), Stephen Camardella (Insomniac Games), Robert Coddington (Insomniac Games)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Speakers: Jaclyn Simmons (Capcom), Andy Wong (Capcom), Jennifer Zall (Gamesight), Kayla Mansell (2K)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Business & Marketing
Format: Session
Free-to-Play Summit: The Year in Free-to-Play Games
Speakers: Steven Meretzky (PeopleFun), Dave Rohrl (Mobile Game Doctor), Scott Hartsman (Independent)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Game Narrative Summit: The Playable Series: Writing Seasonal Narratives for Live Games
Speaker: Valentina Tamer (Ubisoft Paris Mobile)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Independent Games Summit: 'Saturnalia' Postmortem
Speaker: Pietro Righi Riva (Santa Ragione)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: Protecting Your Team: Founding Your Studio on People Not Product
Speakers: Dr. Jennifer Killham (TVETM), Trento von Lindenberg (Mouldbreaker Interactive), Don Daglow (Don Daglow), Julien Schillinger (PandaBee Studios UG (haftungsbeschränkt)), James Laird (Series AI), Adinda van Oosten (Acreates)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Machine Learning Summit: Introduction & Real-time Neural Textures for Materials Compression
Speakers: Antoine Houdard (Ubisoft), Georges Nader (Ubisoft)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Tabletop Summit: Making 'Fallout' for Tabletop (or How to Be Different but the Same)
Speaker: James Sheahan (The Multiplayer Group)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Sponsor Speaker: TBD . (Unity)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Visual Effects Summit: Fracture Animation Techniques
Speaker: Ben Esler (FXVille)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Speaker: Marc LeBlanc (Riot Games)
Location: Room 207, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Workshop
Storytelling Fundamentals Workshop
Speaker: Evan Skolnick (Independent)
Location: Room 213, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Workshop
AI Summit: The Evolution of AI in 'Warframe'
Speaker: Daniel Brewer (Digital Extremes)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Advanced Graphics Summit: Raytracing in Snowdrop: An Optimized Lighting Pipeline for Consoles
Speaker: Quentin Kuenlin (Massive Entertainment – a Ubisoft Studio)
Location: Room 303, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Animation Summit : The Legends Behind Apex Animation
Speakers: Sophie Shepherd (Respawn Entertainment), Haydn Cooper (Respawn Entertainment), Minor Gaytan (Respawn Entertainment)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Community Management Summit: Working with the Community to Revive a Nostalgic IP: 'Neopets'
Speaker: Dominic Law (Neopets)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Business & Marketing
Format: Session
Free-to-Play Summit: How Games Manipulate You Through Deceptive Design
Speakers: Emma Varjo (Redhill Games), Sebastian Long (Player Research)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Future Realities Summit: 'The Foglands': Developing Hybrid VR/FPS is Hard and So Can You!
Speaker: Samuel Warner (Well Told Entertainment)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Game Narrative Summit: Creating Diverse Characters: Writing What you Know and Don't
Speakers: Christal Rose Hazelton (Respawn Entertainment), Jaclyn Seto (Respawn Entertainment)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Independent Games Summit: CSharpify your Engine: A Guide to Embedding C#
Speaker: Andreia Gaita (Spoiled Cat)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: I Am Fandom (And So Can You!)
Speaker: Lindsay Ishihiro (Independent)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Machine Learning Summit: ChatAvatar: Multi-agents Enhanced 3D Character Creation in 'Earth: Revival'
Speakers: Guozhi Xu (ByteDance), Qixuan Zhang (Deemos Tech)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Speakers: Keyu Wu (Thunderfire UX), Xinhui Yang (NetEase)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
UX Summit: Difficult Games by Data and Design
Speakers: Sebastian Long (Player Research), Lanie Dixon (Ubisoft Montreal)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Sponsor Speaker: TBA . (Unity)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
Visual Effects Summit: Procedural Cinematic Symbiotes in 'Marvel's Spider-Man 2'
Speakers: Matthew Bennett (Insomniac Games), Jonathan Garrett (Insomniac Games), Derek Lewis (Insomniac Games)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
AI Summit: Level Generation With Large Language Models
Speaker: Julian Togelius (modl.ai)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Advanced Graphics Summit: GPU Work Graphs: Welcome to the Future of GPU Programming
Speakers: Matthaeus Chajdas (AMD), Shawn Hargreaves (Microsoft)
Location: Room 303, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Free-to-Play Summit: Worldbuilding and Story for F2P Live Ops Models
Speaker: Stephan Bugaj (Genvid)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Speaker: Joey Ziolkowski (Schell Games)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Independent Games Summit: 'Atuel': How We Made a Surrealist Documentary Videogame
Speaker: Pablo Quarta (Matajuegos)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Speaker: Tomas Sala (Tomas Sala)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Machine Learning Summit: A Robust and Fast ML-Based View of the Frustum Culling Method
Speaker: Yijie Tu (Thunderfire Universe X Studio)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
UX Summit: Designing Immersive UI for 'Star Wars Jedi: Survivor'
Speaker: Daanish Syed (Bit Reactor)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Sponsor Speaker: TBA . (Unity)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Visual Arts
Format: Sponsor Developer Summit
Visual Effects Summit: Creating the Blackwall VFX for 'Cyberpunk 2077: Phantom Liberty'
Speaker: Mathieu Girard (CD PROJEKT RED)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Fair Play Workshop: Crafting Thriving User Generated Content Communities
Speakers: Maria Tamellini (GamerSafer), Carlos Figueiredo (Microsoft)
Location: Room 209, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy, Business & Marketing
Format: Workshop Breakout
AI Summit: Hierarchical Kinematic Path Planning in 'Tomorrow Falls'
Speaker: David Partouche (The Multiplayer Group)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Animation Summit: Make a Choice: Performance Direction in 'Baldur's Gate 3'
Speaker: Greg Lidstone (Larian Studios)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative, Visual Arts
Format: Session
Community Management Summit: Roll Play: The Strategy Behind 'Baldur's Gate 3' On TikTok
Speaker: Ben M-J (Larian Studios)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Business & Marketing
Format: Session
Free-to-Play Summit: Geographical Deep Dive into 'LEGO® Hill Climb Adventures' Soft Launch
Speaker: Mikko Kirmanen (Fingersoft)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Future Realities Summit: Somatic Design: Putting The Body First in XR
Speaker: Katharina Tillmanns (Cologne Game Lab at TH Koeln)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Game Narrative Summit: Writing A Story Treatment ('Stranger Things' Style)
Speaker: Joe Morrissey (Believer)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Independent Games Summit: A Case for Making Your Own Engine
Speaker: Rez Graham (Independent)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Speaker: Kirsty Gillmore (Sounds Wilde)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Tabletop Summit: The Elements of TTRPGS: A Starting Point
Speakers: Pamela Punzalan (Dames Making Games Toronto), Indrani Ganguly (Duronto Games)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Sponsor Speaker: TBA . (Unity)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Design
Format: Sponsor Developer Summit
Visual Effects Summit: Lessons in Lens Flares
Speaker: Anoop Herur-Raman (FXVille)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Fair Play Workshop: Non-binary By Design
Speakers: Rowan Williams (Sprocket Games), Jo Graylock (Sprocket Games)
Location: Room 209, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Workshop Breakout
Advanced Graphics Summit: Generalized Decoupled Shading: Enhancing Rendering Efficiency and Quality
Speaker: Dan Baker (Oxide Games)
Location: Room 303, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming, Visual Arts
Format: Session
Machine Learning Summit: ML-Driven Anti-Cheating System Based on Game Replays of 'CS:GO'
Speaker: Jianrong Tao (NetEase)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Sponsor Speaker: Peng Sun (NetEase Games)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Sponsored Session
AI Summit: Modularize Your AI Tools to Create Behavior Instead of Code
Speaker: Sam Fay-Hunt (Kythera AI)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Animation Summit: Bones & Booleans: Multiclassing Animation
Summit Speakers: Jose Villarroel (Epic Games), Nathaniel Winckler (That's No Moon), Christian Mendoza (EA)
Speaker: Frank Gordon (That's No Moon)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Community Management Summit: Method to the Madness: Practical Science for Community Management
Speaker: Bria Davis (Young Horses)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Business & Marketing
Format: Session
Free-to-Play Summit: Casino Royale Meets Battle Royale: Winning Big With Casino and Mid-Core Hybrids
Speaker: David Fox (Double Coconut)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Future Realities Summit: Art Directing Mixed Reality: The Art of Starship Home
Speaker: Ashley Pinnick (Creature)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Game Narrative Summit: Cinematics and Interactivity in 'Cyberpunk 2077': Two Sides of the Same Coin?
Speaker: Kajetan Kasprowicz (CD PROJEKT RED)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Independent Games Summit: 'Venba': An Intimate Journey Through Sound
Speaker: Neha Patel (Independent)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: Saunas, Buses, and Tandem Bikes: Stories of Finnish Game Jams
Speaker: Annakaisa Kultima (Finnish Game Jam)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Tabletop Summit: Unveiling 'Blood On The Clocktower': Risky Social Game Design
Speaker: Steven Medway (The Pandemonium Institute)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
UX Summit: Lessons in Retrofitting Accessibility: 'A Legends of Runeterra' Story
Speaker: Sweta Mohapatra (Riot Games)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Sponsor Speaker: TBA . (TBA)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Visual Arts
Format: Sponsor Developer Summit
Speakers: Gregory Oliveira da Silva (Beyond-FX), Matias Mahler (Beyond FX)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Fair Play Workshop: Designing for a Dark Night of the Soul
Speaker: Claris Cyarron (Silverstring Media)
Location: Room 209, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Workshop Breakout
AI Summit: Skyscraper Zombies: Advancing 'Call of Duty's' Systems for Giant AI
Speaker: Andrew Hoyt (Treyarch)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Animation Summit: Technical Animation Pipeline of 'Fort Solis'
Speaker: Matthew Lake (Fallen Leaf)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Community Management Summit: Blurring the Border Between Reality and 'Cyberpunk 2077' Using ARG
Speakers: Amelia Kołat (CD PROJEKT RED), Sebastian Siejka (CD PROJEKT RED)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Business & Marketing
Format: Session
Free-to-Play Summit: Navigating the Difference Between 'Roblox' and Mobile Free-to-Play Games
Speakers: Andrew Rose (Voldex), Alex Singer (Voldex)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Future Realities Summit: Techniques for Efficient Development of VR Games Using Unreal Engine 5
Speaker: Alexander Silkin (Survios)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Game Narrative Summit: Cooking with Chemistry: Recipes for Attraction in Narrative Design
Speaker: Michelle Clough (Talespinners)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Independent Games Summit: How to Make Things "POP" with Audio and Color
Speakers: Inna Hansen (Triple Topping), Martin Kvale (Noknok Audio)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: Making Accessible Games with Indie Resources
Speaker: Matt MacLean (Generic Lake Monster)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Machine Learning Summit: Fictional Speech Synthesis to Avoid the Risk in Generative Contents
Speaker: Yusuke Mori (SQUARE ENIX CO., LTD.)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Tabletop Summit: Without Fail: A Player-Centric Approach to Mass Market Game Design
Speakers: Carol Mertz (Exploding Kittens), Ian Clayman (Exploding Kittens)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
UX Summit: De-coupling Studies to Embed User Research on a Live Game
Speaker: Tina Chan (Respawn Entertainment)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design, Production & Team Leadership
Format: Session
Unity Developer Summit: Customize Your Render: More Power with Unity's New API (Presented by Unity)
Sponsor Speaker: TBA . (Unity)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Sponsor Developer Summit
Visual Effects Summit: Reigniting Stars: A Decade of VFX in 'EVE Online'
Speaker: André Bragason (CCP Games)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Advanced Graphics Summit: Making Connections: Real-Time Path-Traced Light Transport in Game Engines
Speakers: Evan Hart (NVIDIA), Adam Marrs (NVIDIA)
Location: Room 303, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Fair Play Workshop: Kind Games: Designing for Prosocial Multiplayer
Speaker: Daniel Cook (Spry Fox)
Location: Room 209, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Workshop Breakout
AI Summit: From Text to Gameplay: Generative AI's Influence on Behavior Trees
Speakers: Trevor Santarra (Unity Technologies), Pierre-Arjun Dalaya (Unity Technologies)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Animation Summit: 'Baldur's Gate 3': The Ceremorphosis of the Cinematic Animation Team
Speaker: Leah Caldwell (Larian Studios)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Production & Team Leadership, Visual Arts
Format: Session
Community Management Summit: Streamers Don't Want To Play Your Game
Speaker: Jenny Windom (Kepler Interactive)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Business & Marketing
Format: Session
Speaker: Boris Burangulov (MY.GAMES)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Future Realities Summit: 11 Things I Wish I'd Known About VR Porting
Speaker: Matt Blair (Pontoco)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Game Narrative Summit: Is. Sequel. Possible?: The Making of 'OXENFREE II: Lost Signals'
Speakers: Bryant Cannon (Night School Studio), Adam Douglas (Night School Studio)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Independent Games Summit: Challenging or Approachable? Pick Two
Speaker: John Austin (Pontoco)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: Connection Over Purrfection: A 'Calico' Postmortem
Speaker: Kells Tate (Peachy Keen Games)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Machine Learning Summit: From Photo to Expression: Generating Photorealistic Facial Rigs
Speaker: Hau Nghiep Phan (Electronic Arts)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Tabletop Summit: How 'Dungeon Alchemist' Changed Mapmaking Forever
Speaker: Karel Crombecq (Briganti)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
UX Summit: Loud and Clear: Improving Accessibility for Low Vision Players in 'Cosmonious High'
Speakers: Jazmin Cano (Owlchemy Labs), Peter Galbraith (Owlchemy Labs)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Unity Developer Summit: Dive in with Apple Vision Pro and Unity (Presented by Unity)
Sponsor Speaker: TBD . (TBD)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: VR/AR
Format: Sponsored Session
Visual Effects Summit: Efficient Techniques for Cross-Project VFX Production
Speakers: Abel Zhang (Funplus Games), Yongchao Wen (Funplus Games), Haojiang Song (Funplus games)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
AI Summit: 'Little Learning Machines' Postmortem: A Game About Training Neural Networks
Speakers: Dante Camarena (Transitional Forms Inc), Nick Counter (Transitional Forms Inc)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Advanced Graphics Summit: All You Can Ask!
Speakers: Julien Merceron (Bandai Namco Studios), Gauthier Viau (Massive Entertainment - a Ubisoft Studio), Dan Baker (Oxide Games), Matthaeus Chajdas (AMD), Quentin Kuenlin (Massive Entertainment – a Ubisoft Studio), Evan Hart (NVIDIA), Adam Marrs (NVIDIA)
Location: Room 303, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Animation Summit: Animation Variety Hour
Speakers: Ana Beltran (The Walt Disney Company), Harrison Pink (Cyan Worlds), Robert Coddington (Insomniac Games), Sebastien Dussault (Agora Studios), Michala Braker (JALI Research), Nathan Zufelt (BioWare), Lindsay Thompson (Insomniac Games), Nick Buzai (Team Snowdust), Alex Ferreira Simoes (Riot Games), Aslak Helgesen (Rain Games), Jalil Sadool (Steamroller Animation), Kelly Yeo (Blizzard Entertainment), Yuki Gupte (Independent), Mike Jungbluth (Compulsion Games), Sol Brennan (Heart Machine), Ricky Wood (People Can Fly), Jake Clark (Innersloth), Sarah Watling (JALI Inc.), Bruno Velazquez (Santa Monica Studio), Daanish Syed (Bit Reactor), Émilie Beauchamp (WB Games Montreal), JP Rhinemiller (Blizzard Entertainment), Tim Borrelli (Undead Labs), Ryan Duffin (Undead Labs), Aung Zaw Oo (Outerloop Games), Patrick Walker (Epic Games)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
CANCELED: UX Summit: Inclusive Design Workshops: Weaving Accessibility into Workflows
Speaker: Cari Watterton (Rebellion)
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Community Management Summit: Who Manages The (Community) Managers
Speaker: Astrid Rosemarin (Saber Interactive)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Business & Marketing
Format: Session
Free-to-Play Summit: Game Designer's Notebook
Summit Speaker: Kenny Shea Dinkin (King)
Speakers: Frank Lantz (Everybody House Games), Erin Drake Kajioka (Google), Massimo Maietti (Scopely)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Future Realities Summit: Identity and Involvement: What Players Really Want from AR Games
Speaker: Matthew Lee (IGDA Serious Games SIG)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Game Narrative Summit: Casting Light on the Black Box
Speakers: Phillipe Bosher (Independent), Jolie Menzel (Night School: A Netflix Game Studio)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Independent Games Summit: Indie Soapbox
Speakers: Lucas Johnson (Silverstring Media Inc.), Gerben Grave (Multiverse Narratives), Bahiyya Khan (Independent), Tanya Kan (Vivid Foundry Corp.), Kara Stone (Independent)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: The Flash Games Postmortem, Vol 2
Speaker: John Cooney (Wonderful Elephant)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Machine Learning Summit: All You Can Ask! (Day 1)
Speakers: Olivier Pomarez (Ubisoft la Forge), Antoine Houdard (Ubisoft), Georges Nader (Ubisoft), Jianrong Tao (NetEase), Hau Nghiep Phan (Electronic Arts), Yusuke Mori (SQUARE ENIX CO., LTD.), Guozhi Xu (ByteDance), Qixuan Zhang (Deemos Tech), Yijie Tu (Thunderfire Universe X Studio)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Tabletop Summit: UX and UI in Tabletop Games
Speaker: Tyler Lipchen (Panda Game Manufacturing)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Business & Marketing, Design
Format: Session
Sponsor Speaker: TBA . (Unity)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
Visual Effects Summit: Climb Your Mountain: Tools for Intentional Learning
Speakers: Laura Higgins (Rocksteady Studios Ltd), Shannon McSheehan (Riot Games), Guy Cool (FXVille), Jamal Coleman (Riot Games)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Fair Play Workshop: Digital Thriving in a Post-Pandemic World: A Prosocial Blueprint
Speakers: Matthew Lee (IGDA Serious Games SIG), Attila Szantner (MMOS), Elizabeth Kilmer (TakeThis), Deborah Mensah-Bonsu (Games for Good/ dmb Crew), Kimberly Voll (Brace Yourself Games), Tim Nixon (thatgamecompany)
Location: Room 209, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Workshop Breakout
AI Summit: Practical Utility AI
Speaker: Rez Graham (Independent)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Audio Summit: Developing Strong Musical Identity in Video Games
Speaker: Ariel Contreras-Esquivel (Independent)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass, Audio Pass
Topic: Audio
Format: Session
Educators Summit: Rethinking Assessment: Better Pedagogy through Game Design
Speakers: Gillian Smith (Worcester Polytechnic Institute), Travis Faas (IUPUI), Mathew Powers (Indiana University Indianapolis), Alexander King (NYU Game Center)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Session
Future Realities Summit: 'Grokit' Postmortem: Multiplayer with Physics & Hand Tracking & MR? Oh My!
Speakers: Robin Moulder (3lb Games), Cordelia Wolf (3lb Games)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Game Narrative Summit: Comics to Games: Great Adaptations
Speakers: Jill Murray (Discoglobe Interactive), Evan Narcisse (Brass Lion Entertainment), Kim Belair (Sweet Baby Inc), Son M. (Perfect Garbage Studios), Mike Rogers (Skybound Entertainment)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Sponsor Speaker: Joe Spiro (Google)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Independent Games Summit: A Decade Unveiled: The Brazilian Indie Game Scene's Transformative Journey
Speakers: Arthur Protasio (Fableware), Bruno Campagnolo de Paula (PUC-PR), Ana Ribeiro (Arvore Immersive Experiences), Thais Weiller (JoyMasher), Sandro Manfredini (Epic Games)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Speakers: Harrison Gibbins (Massive Monster), Thomas Tuts (Streaming Toolsmith)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Level Design Summit: Urban Planning in Games
Speaker: Ania Bulavina (CD Projekt RED)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Speaker: Jianrong Tao (NetEase)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Sponsor Speaker: Rangaprabhu Parthasarathy (Meta)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Unity Developer Summit: 20 Productivity Hacks to Make You a Unity Ace (Presented by Unity)
Sponsor Speaker: TBA . (Unity)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Game Career Development
Format: Sponsor Developer Summit
Xsolla Developer Summit: 2024 State of Play (Presented by Xsolla)
Speaker: Chris Hewish (Xsolla)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
Climate Crisis Workshop: Use Your Game Developer Superpowers to Fight the Climate Crisis
Speakers: Grant Shonkwiler (Shonkventures), Chance Glasco (Good Dog Studios), Trevin York (Dire Lark), Arnaud Fayolle (Ubisoft, Positive Play), Nidhi Upadhyaya (Adrienne Arsht-Rockefeller Foundation Resilience Center, Atlantic Council)
Location: Room 209, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Workshop
Speaker: Marc LeBlanc (Riot Games)
Location: Room 207, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Workshop
Production Workshop: An In-Depth Guide to Solving Tough, Real World Production Problems
Summit Speakers: Patrick Redding (Ubisoft), Dirk Hulverscheidt
Speakers: Dave Ranyard (Dream Reality Interactive), Charu Desodt (Interior Night), Stephen Davidson (Dream Reality Interactive), Fleur Marty (Fang & Claw)
Location: Room 213, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Production & Team Leadership
Format: Workshop
AI Summit: Enemy AI in 'Suicide Squad': Bringing Brainiac's Invasion to Life
Speakers: Andrea Tucci (Rocksteady Studios), Giovanni Campo (Rocksteady Studios)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Art Direction Summit: The Synergy of Architecture and Structural Engineering in Game Art and Design
Speaker: Joshua Haun (Activision)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design, Visual Arts
Format: Session
Audio Summit: Speech Production: Casting to Completion and Avoiding Pitfalls
Speaker: Adele Cutting (Soundcuts Ltd)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass, Audio Pass
Topic: Audio
Format: Session
Educators Summit: Teaching Games with Games VIII: Face to Face
Summit Speaker: Allison Yang Jing (Initium Media)
Speakers: Patrick LeMieux (University of California, Davis), Stephanie Boluk (University of California, Davis), Edmond Chang (Ohio University), Ari Gas (Drexel University), A.M. Darke (University of California Santa Cruz), Richard Lemarchand (University of Southern California)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Session
Free-to-Play Summit: Unreal Editor for 'Fortnite' Year One: Creator Microtalks
Speakers: Ethan Levy (Stealth), Joe Ferencz (Gamefam), Alexander Seropian (Look North World), Mackenzie Jackson (Alliance Studios)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Speaker: Yağız Mungan (Meta)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Speakers: Alexa Ray Corriea (Cliffhanger Games), Lis Moberly (Independent)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Sponsor Speakers: Dohyun Kim (Google), Hak Matsuda (Google), Jungwoo Kim (Samsung), Syed Farhan Hassan (ARM)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Format: Sponsor Developer Summit
Independent Games Summit: 'Valheim': Vikings, Roadmaps & Buying a Horse During Early Access
Speaker: Jonathan Smårs (Iron Gate Studio)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: Pitching from the Indie Dev Perspective
Speakers: Jennifer Scheidereit (Nyamyam), Son M. (Perfect Garbage Studios), Kenny Sun (Independent)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Level Design Summit: The Player vs Dream Logic: Developing the Mission Structures for 'Alan Wake 2'
Speaker: Anne-Marie Grönroos (Remedy Entertainment)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Machine Learning Summit: 'SaGa Emerald Beyond': Balancing Battle with Reinforcement Learning AI
Speaker: Miyake Youichiro (SQUARE ENIX)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Meta Developer Summit: Developer Panel: Building a Business on Meta Quest (Presented by Meta)
Sponsor Speakers: Kimberly Unger (Oculus Publishing | Meta), Nanea Reeves (Tripp Inc.), Brett Taylor (My Dog Zorro), Paul Brady (Resolution Games)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
Next-Gen Tech Forum: Reimagine the Future of Gaming with Google AI (Presented by Google)
Sponsor Speakers: Gus Martins (Google), Dan Zaratsian (Google), Lei Zhang (Google), Jack Buser, Simon Tokumine
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Next-Gen Tech Forum
Technical Artist Summit: H2O in H3LL: The Various Forms of Water in 'Diablo IV'
Speaker: Aaron Aikman (Blizzard Entertainment)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
The Future of Gaming (Presented by WEMADE)
Sponsor Speaker: Wonil Suh (WEMADE)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Sponsor Speaker: TBA . (TBA)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Sponsor Developer Summit
Xsolla Developer Summit: Don't Just Build a Game, Build a Business (Presented by Xsolla)
Speaker: Ron Scott (Xsolla)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
Audio Summit: Lunchtime Surgeries
Speakers: Renaud Barne (Demute), Jorge Garcia (Electronic Arts), Ariel Contreras-Esquivel (Independent), Adele Cutting (Soundcuts Ltd), Brigitte Dajczer (Music Salad Studio Inc.), Tyler Hoffman (Insomniac Games), Dominique Devoucoux (King), Em Halberstadt (A Shell in the Pit)
Location: Room 3007, West Hall
Pass Type: All Access Pass, Summits Pass, Audio Pass
Topic: Audio
Format: Special Event
Game Narrative Summit: It's Not in the Writer's Manual: A Q&A Session for New Writers
Summit Speakers: Emily Short, Nessa Cannon (Freelance), Adanna Nedd (Independent), Evan Narcisse (Brass Lion Entertainment), Michelle Clough
Speaker: Toiya Kristen Finley (Schnoodle Media, LLC)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
AI Summit: Every Day I'm Shufflin': Neural Network Variations for Digital Deck-Builders
Speaker: Theresa Duringer (Temple Gates Games)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Art Direction Summit: Lights of Dogtown: Narrative Lighting in 'Cyberpunk 2077: Phantom Liberty'
Speaker: Jakub Knapik (CD Projekt RED)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Audio Summit: Challenges and Opportunities in Designing and Developing Audio Tools
Speaker: Jorge Garcia (Electronic Arts)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass, Audio Pass
Topic: Audio
Format: Session
Educators Summit: Teaching Practical, Transferable, Professional Skills Through Game Development
Speaker: Jeremy Bond (Michigan State University / ExNinja)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Session
Free to Play Summit: 'Legend of Slime' Postmortem: A Data-Driven Approach to Help Creativity
Speaker: Soo Jeong Bae (Loadcomplete)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Game Narrative Summit: Build-A-Bae Workshop: Crafting Creative Love Interests
Speaker: Adanna Nedd (Independent)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
GiiNEX: Generative AI Game Engine (Presented by Tencent AI Lab)
Sponsor Speakers: Kai Qin (Tencent AI Lab), Yicheng Luo (Tencent AI Lab)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Google Developer Summit: Grow your community of loyal gamers with Google Play (Presented by Google)
Sponsor Speaker: Tom Grinsted (Google)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
Independent Games Summit: Critical! Combat Presentation Tools for 'Darkest Dungeon II'
Speaker: Galen Ryder (Red Hook Studios)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: The Black Gamic Language
Speaker: Spencer Garland (BRENDA ARTS, LLC.)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Speaker: Elvis Liu (Tencent Games)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Sponsor Speakers: Alexander Dawson (Meta), Zack Dawson (Meta)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Sponsor Developer Summit
Technical Artist Summit: Build Your Own Particle System
Speaker: Ben Cloward (Unity)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Unity Developer Summit: Get Ahead of the F2P Treadmill with Engaging Content (Presented by Unity)
Sponsor Speaker: TBA . (Unity)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
Xsolla Developer Summit: How to Win at Mobile Gaming: Play in App, Pay Online (Presented by Xsolla)
Speaker: Berkley Eugenes (Xsolla)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
AI Summit: Endless Stories: Utilizing AI to Power a Content Creation Engine
Speaker: Hilary Mason (Hidden Door)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Audio Summit: Haptic Design and Implementation of 'Marvel's Spider-Man 2'
Speaker: Tyler Hoffman (Insomniac Games)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass, Audio Pass
Topic: Audio
Format: Session
Speaker: Matthew Coopilton (USC Games - School of Cinematic Arts Interactive Media and Games Division)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Session
Free-to-Play Summit: You're Probably Wasting Money on User Acquisition
Speaker: Angus Lovitt (Kohort)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Future Realities Summit: Developing Action-Packed Multiplayer Gameplay for Mobile AR
Speaker: Sarah Huth (Jadu AR)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Game Narrative Summit: Branching On A Budget: Creating Agency Without Wrecking Scope
Speaker: Nessa Cannon (Independent)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Sponsor Speakers: Aly Hung (Google), Dara Monasch (Google)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
Independent Games Summit: Good Enough is Better than Good: A Postmortem of 'Venba'
Speaker: Abhi Swami (Visai Games)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: Growing a Studio in a Post-Indie Industry
Speaker: Joe Mirabello (Terrible Posture Games)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Level Design Summit: How the Heck do you Teach Level Design?: Educating in the Studio
Speaker: Christopher Totten (Kent State University & Pie for Breakfast Studios)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Speaker: Sarra Habchi (Ubisoft)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Sponsor Speaker: Andrew Lazdins (Meta RL)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Sponsor Speaker: TBA . (Unity)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Sponsor Developer Summit
Xsolla Developer Summit: What We Expect from Mobile in 2024 (Presented by Xsolla)
Speaker: Sam Gaglani (Xsolla)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
Art Direction Summit: Nature's Language: Symbolism-Based Secrets of Dynamic Creatures
Speaker: Michael V. Eppinette (NetEase Games)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design, Visual Arts
Format: Session
Sponsor Speaker: Sabrina Carmona (King)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Production & Team Leadership
Format: Sponsored Session
Technical Artist Summit: GPU based Foliage-Interaction for 'Ark: Survival Ascended'
Speakers: Patrick Schuler (Studio Wildcard), Mark Mihelich (Studio Wildcard)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
AI Summit: Simulacra and Subterfuge: Building Agentic 'Werewolf'
Speakers: Jane Friedhoff (Google), Suma Bailis (Google), Feiyang Chen (Google)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Audio Summit: Audio QA: Getting useful Feedback on your Audio Work
Speaker: Renaud Barne (Demute)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass, Audio Pass
Topic: Audio
Format: Session
Educators Summit: Moral Kombat: Videogame Ethics and Argumentation
Speaker: Eliya Cohen (University of Utah)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Session
Free-to-Play Summit: Give UX a Chance: Maximizing an Underutilized Discipline's Value
Speaker: Jonathan Bieda (Super Evil Megacorp)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design, Free-to-Play
Format: Session
Future Realities Summit: Using Physics Constraints to Make Intuitive VR Interactions
Speaker: Antony Stevens (Greensky Games)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Speakers: Daniel Homan (Respawn Entertainment), Patrick Wren (Respawn Entertainment)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Google Developer Summit: Android input on desktop: How to delight your users (Presented by Google)
Sponsor Speakers: Shenshen Cui (Google), Patrick Martin (Google)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Independent Games Summit: 'Bunburrows': How to break out of the Puzzle Niche
Speaker: Lenophie Leuliet (Bunstack)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent GamesSummit: Make the Trailer Before the Game: A Marketing First Way to Prototype
Speaker: Derek Lieu (Derek Lieu)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Level Design Summit: The Flame: Developing a Multi-Quest Story Arc for 'Marvel's Spider-Man 2'
Speaker: Donald Barrett (Insomniac Games)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Machine Learning Summit: Would You Like Fries with That? AI-assisted Recommendations in Development
Speakers: Mateusz Pilski (Ice Code Games S.A.), Jakub Marszałkowski (Indie Games Poland)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Meta Developer Summit: Optimizing for Gameplay with Body Tracking on Meta Quest (Presented by Meta)
Sponsor Speaker: Kirk Barker (Meta)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Sponsor Speaker: TBA . (Unity)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
Speaker: Justin Berenbaum (Xsolla)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
AI Summit: How 'Ara: History Untold' Transformed AI in 4X Games
Speaker: Will Chambers (Oxide Games)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Audio Summit: From AAA to Indie Audio Teams: Remaining Flexible is the Key
Speaker: Brigitte Dajczer (Music Salad Studio Inc.)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass, Audio Pass
Topic: Audio
Format: Session
Educators Summit: Online Game Design Education: The Good, The Bad, and the Green Screen
Speakers: Philip Tan (MIT Game Lab), Mikael Jakobsson (MIT Game Lab)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Session
Free-to-Play Summit: Creating a Player Immersive Slot Experience in Mobile Games
Speaker: Kelly Trask (SciPlay)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Future Realities Summit: A VR Comfortable Car Chase? Motion Comfort in 'IEYTD3'
Speaker: Chance Lytle (Schell Games)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Game Narrative Summit: How Interactive Should My Game Story Be?
Speaker: Richard Rouse III (FarBridge)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Google Developer Summit: Building Multiplatform Games with Flutter (Presented by Google)
Sponsor Speakers: Zoey Fan (Google), Brett Morgan (Google)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Independent Games Summit: The Four-Day Workweek: Advantages and Complications
Speaker: Tanya X. Short (Kitfox Games)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: Type Matters: Crafting Meaningful Typography for Indie Games
Speaker: Jessica Shipard (Studio Folly)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games, Visual Arts
Format: Session
Speaker: Luis Brito (Bungie)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Meta Developer Summit: Quest for Game Developers (Presented by Meta)
Sponsor Speaker: David Borel (Meta)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Sponsor Speaker: Linda Ang (aelf)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Next-Gen Tech Forum
Sponsor Speaker: TBA . (Unity)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Speaker: Alexander Menshikov (Xsolla)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
Art Direction Summit: Deciphering Dogtown: How We Built the Last District of Night City
Speakers: Kacper Niepokólczycki (CD PROJEKT RED), Pawel Mielniczuk (CD PROJEKT RED)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Format: Sponsored Session
Technical Artist Summit: Using Generative AI as a Tool for Tech Artists
Speaker: Daniel Ocean (Ubisoft)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Machine Learning Summit: Analyze Your Bugs Automatically: Root Cause Analysis with Causal Models
Speaker: Chenwei Ding (NetEase)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
AI Summit: The Simplest AI Trick in the Book
Speakers: Jackson Barr (Digital Extremes), Rez Graham (Independent), Daniel Brewer (Digital Extremes), Jeff Orkin (Bitpart AI)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Audio Summit: How Do You Make Casual Games' Players Turn Their Audio On?
Speaker: Dominique Devoucoux (King)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass, Audio Pass
Topic: Audio
Format: Session
Educators Summit: How to Teach "Representation" Responsibly: A Seven-Point Guide
Speaker: Ash Rezvani (University of Montana)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Session
Free-to-Play Summit: ENGAGE! Scalable Community Outreach for All
Speaker: Linda Carlson (Arise Gaming)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Future Realities Summit: Learning From Gender Exploration in VR to Design Better Social VR
Speaker: Zach Deocadiz (Wave)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Game Narrative Summit: Writing Cyberpunk without Cyborgs, Gun, Cops, or Cyborg Gun Cops
Speaker: Thomas Welsh (Ion Lands)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Google Developer Summit: Creating a global-scale game with Google Cloud (Presented by Google)
Sponsor Speaker: Mark Mandel (Google)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Independent Games Summit: How Poetry Can Help Us Make Better Games
Speaker: Jordan Magnuson (NecessaryGames.com)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: It's About Time(lines): Marketing Your Game From Finish to Start
Speakers: Dana Trebella (Spoke & Wheel Strategy), Derek Lieu (Derek Lieu, LLC)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Level Design Summit: Hyper-Modular Structures: Sins of a Level Designer
Speaker: Ankit Kaushal (SuperGaming)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Sponsor Speakers: Averie Chávez (Meta), Caio Fernandes (Kluge Interactive), Ginger Larsen (Meta), Sol Rogers (Magnopus)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Sponsor Developer Summit
Unity Developer Summit: Bring Order to DAM Content Chaos with Unity Cloud (Presented by Unity)
Sponsor Speaker: TBA . (Unity)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Xsolla Developer Summit: GameAnalytics: Turning Data into Insights (Presented by Xsolla)
Speaker: Anatolijs Ropotov (Xsolla)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
Sponsor Speaker: TBA . (Unity)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Sponsor Developer Summit
AI Summit: Building ML Bots at Ubisoft La Forge: From Research to Production
Speaker: Gabriel Robert (Ubisoft)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Art Direction Summit: Pre-Production: The Lies We Tell
Speaker: Greg Foertsch (Bit Reactor)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Audio Summit: How Sound Can Make You Feel
Speaker: Em Halberstadt (A Shell in the Pit)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass, Audio Pass
Topic: Audio
Format: Session
Educators Summit: Game Educators Soapbox
Speakers: Timothy FitzRandolph (Art Center College of Design), Michael John (UC Santa Cruz), Josephine Baird (Uppsala University Department of Game Design), Sonia Michaels (Independent), Sanjay Madhav (University of Southern California)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Session
Free-to-Play Summit: Designing to Reduce Toxicity in Online Games
Speaker: Jenova Chen (thatgamecompany)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Future Realities Summit: Next-Gen VR Development: PSVR 2, Quest 3 and Beyond
Speaker: Peter Akemann (Skydance Interactive)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Speaker: Bryant Francis (GameDeveloper.com)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Format: Special Event
Independent Games Summit: The Steam Secrets Nobody Tells You...Until Now
Speaker: Chris Zukowski (How To Market A Game)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Level Design Summit: Level and Quest Design Collaboration from 'Skyrim' to 'Starfield'
Speakers: Will Shen (Something Wicked Games), Daryl Brigner (Soft Rains)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design, Game Narrative
Format: Session
Sponsor Speaker: Kent Keirsey (Invoke)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Special Event
Format: Next-Gen Tech Forum
Technical Artist Summit: Procedural Tool Development for 'Marvel's Spider-Man 2'
Speaker: David Santiago (Insomniac Games)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Machine Learning Summit: Panel: All You Can Ask! Day 2
Speakers: Julien Merceron (Bandai Namco Studios), Sarra Habchi (Ubisoft), Elvis Liu (Tencent Games), Chenwei Ding (NetEase), Mateusz Pilski (Ice Code Games S.A.), Jakub Marszałkowski (Indie Games Poland), Miyake Youichiro (SQUARE ENIX)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Location: Esplanade 156 & 158, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Special Event
Format: Special Event
Sponsor Speaker: Masatoshi Miyakawa (Miraisens, Inc.)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Audio
Format: Sponsored Session
'Against the Storm' Postmortem
Speaker: Michał Ogłoziński (Eremite Games)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design, Production & Team Leadership
Format: Session
'Gran Turismo 7': Sound Design of the Real Driving Simulator
Speakers: Masao Kimura (Polyphony Digital Inc.), Daisuke Takeuchi (Polyphony Digital Inc.), Takashi Minagawa (Polyphony Digital Inc.)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
AI Roundtable Day 1: Deep Dive with Experts
Speaker: Neil Kirby (The Ohio State University)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
Advocacy Microtalks: Culture, Civics, & Karma
Speakers: Iain Dodgeon (OKRE), Chandana Ekanayake (Outerloop Games), Rachel Kowert (Take This), May Ling Tan (Bungie), Chantal Ryan (We Have Always Lived In The Forest), Victoria Tran (Innersloth), Jane Hoffacker (Incredible Dream)
Location: Room 215, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Speaker: Shayne Hayes (Arsht-Rock Resilience Center)
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Cinematic Workflow and Pipeline of 'FINAL FANTASY XVI'
Speaker: Eitaro Iwabuchi (Square Enix Co., Ltd.)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Developing 'Hi-Fi RUSH' Backwards and Finding our Positive Gameplay Loop
Speaker: John Johanas (Tango Gameworks)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Diversity in Game Audio Roundtable
Speakers: Chase Bethea (Independent), Noa Beazley (Independent), Katelyn Isaacson (Independent), Star Victoria Power (Slide20XX)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Roundtable
External Development (Outsourcing) Roundtable Day 1
Speaker: Carl Schmidt (Zynga)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Freelancers and Independent Contractors Roundtable Day 1: New Freelancers
Speakers: Toiya Kristen Finley (Schnoodle Media, LLC), Fred Wan (Independent)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Higher, Faster, Farther: Evolving Traversal in 'Marvel's Spider-Man 2'
Speaker: Doug Sheahan (Insomniac Games)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
I Know What You Did Last 'Somerville'
Speakers: Jay Steen (SweejTech), Matteo Cerquone (Jumpship)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Latine in Game Roundtable (Presented by the IGDA)
Speaker: Elaine Gómez (Worlds Untold)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Mesh Shaders in AMD RDNA™ 3 Architecture (Presented by AMD)
Sponsor Speakers: Lou Kramer (AMD), Max Oberberger (AMD)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Mobile Games Industry – Are You Ready? (Presented by Endava)
Sponsor Speaker: Berti Kao (Endava Games)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Speaker: Graham Wihlidal (Epic Games)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Real-Time Content Creation with Path Tracing Visuals in UE5 (Presented by NVIDIA)
Sponsor Speakers: Richard Cowgill (NVIDIA), Homam Bahnassi (NVIDIA)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Visual Arts
Format: Sponsored Session
Relic Ruins: Creating Environmental Puzzles for 'Horizon Forbidden West'
Speaker: Daniel Wewerinke (Guerrilla)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
So You've Been Canceled. Now What?
Speakers: Jae Lin (Feminist Frequency), Carl Murray Olsen (ReSpec)
Location: Room 207, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Speakers: Jan Wedekind (King), Xavier Guardiola (King)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
The First 30 Years of 'Warcraft': The Making of a Game Universe
Speaker: John Hight (Blizzard Entertainment)
Location: Room 207, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
The Pillars of Hell: Achieving the Artistic Vision of 'Diablo IV'
Speaker: John Mueller (Blizzard Entertainmnet)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership, Visual Arts
Format: Session
The Power of Community Feedback to Create Better Games (Presented by Amazon Games)
Sponsor Speakers: Scot Lane (Amazon Games), Brian Willitts (Amazon Games), Michael Lovan (Amazon Games), Katy Kaszynski (Amazon Games), Scott Geiser (Amazon Games)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Production & Team Leadership
Format: Sponsored Session
All Game Trailers Are Not Created Equal
Speaker: Adrien Marie (Dotemu)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
State of Unreal (Presented by Epic Games)
Sponsor Speaker: TBA . (Epic Games)
Location: YBCA Theatre
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Special Event
Format: Special Event
Voice Chat Unlocked: Community Insights from a Novel Source
Speakers: Mark Frumkin (Modulate), Liz Woodwell (Modulate)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Speaker: Emily Rose (Otherside Entertainment)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Antisemitism in the Games Industry Roundtable (Presented by the IGDA)
Speaker: Aviva Schecterson (Stoic Studio / Jewish Game Developers SIG)
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Architecting and Building the #1 Mobile Board Game: Monopoly Go! (Presented by Amazon Web Services)
Sponsor Speakers: Avram Lyon (Monopoly Go!), Leonardo Benitez (Monopoly Go!), Brandon Cuff (Monopoly Go!)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Sponsored Session
Automated Testing Roundtable Day 1: Process
Speaker: Andrew Fray (Roll7)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
Building a User and Developer Friendly Cross-DCC Animation Pipeline
Speaker: Fleming Lin (LIGHTSPEED STUDIOS)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Sponsor Speaker: Anderson Lin (Tencent Cloud LLC)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Production & Team Leadership
Format: Sponsored Session
Converging Game Design and AI: New Frontiers and Pitfalls
Speaker: Hilary Mason (Hidden Door)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Creating African Talent for the Global Games Industry
Speaker: Hugo Obi (Maliyo Games)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Game Career Development
Format: Session
GDC Encounters: Speed Networking
Location: Room 205, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Special Event
Format: Special Event
Sponsor Speakers: Hampus Siversson (Massive Entertainment), Colin Riley (AMD)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
How LiveOps Allows Games to be Played as Intended, Always
Speaker: Justin Chan (Riot Games)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Hybrid and Remote Work Roundtable Day 1: Hybrid
Speaker: Jessica Damerst (Unknown Worlds Entertainment)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Roundtable
Improving Your Tool UX Design by Removing the Faults of "Sensible Defaults"
Speaker: Robin-Yann Storm (Independent)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design, Programming
Format: Session
Large Scale GPU-based Skinning for Vegetation in 'Alan Wake 2'
Speaker: Kiyavash Kandar (Remedy Entertainment)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Live Service, Subscriptions and F2P: A New Reality for Console Gaming
Speaker: Piers Harding-Rolls (Ampere Analysis)
Location: Room 207, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Local Game Community Organizers Roundtable
Speakers: Marlena Abraham (Steel Wool Studios), Daniel Lin (Schell Games), Michael Lee (Schell Games), Sandra Castro (Streamline Studios)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Lost the Plot: Writing Story for "Storyless" Games
Speaker: Ashley Reed (Respawn Entertainment)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Modernizing Games with NVIDIA RTX Remix and Generative AI (Presented by NVIDIA)
Sponsor Speakers: Damien Bataille (NVIDIA), Pierre-Olivier Trottier (NVIDIA)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Visual Arts
Format: Sponsored Session
Multiband Mixing in 'Suicide Squad: Kill the Justice League'
Speaker: Andrew Quinn (Rocksteady Studios Ltd)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Speaker: Renee Gittins (Stumbling Cat)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Prototyping Games in Figma: Leveraging Variables and Expressions
Speaker: Mei Cheng (Independent)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
SmartGI Evolution: Adaptive NanoMesh on Mobile (Presented by Arm)
Sponsor Speakers: Nathan Li (Arm), Shun Cao (Tencent Games)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Visual Arts
Format: Sponsored Session
Sponsor Speakers: Fan Yi (Tencent), Xingyu Zhang (Tencent Games)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Sponsored Session
Surviving Your First Steps into the Management Journey
Speaker: Marc Espinola Berestein (Lab42)
Location: Room 215, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Game Career Development, Production & Team Leadership
Format: Session
Technical Artist Roundtable Day 1
Speaker: Jeff Hanna (NVIDIA)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
The Marketing Money Talk: How to Budget your Indie Game's Promotion Campaign
Speaker: Thomas Reisenegger (Future Friends Games)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Tunes of the Kingdom: Evolving Physics and Sounds for ‘The Legend of Zelda: Tears of the Kingdom’
Speakers: Takuhiro Dohta (Nintendo Co., Ltd.), Junya Osada (Nintendo Co., Ltd.), Takahiro Takayama (Nintendo Co., Ltd.)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio, Programming
Format: Session
Unpaused: The Ukrainian Games Industry in Times of War
Speaker: Elena Lobova (GDBAY)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy, Business & Marketing
Format: Session
Why WEMIX Gaming? (Presented by WEMADE)
Sponsor Speaker: James Hursthouse (WEMADE)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Avoid the Fines: What You Need to Know About the UK / California Age Appropriate Design Code
Speaker: Paul Lanois (Fieldfisher)
Location: Room 215, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Bringing Symbiotes to Life in 'Marvel's Spider-Man 2'
Speakers: Austin Broder (Insomniac Games), Jonathan Garrett (Insomniac Games)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Sponsor Speaker: Brad Hart (Perforce Software)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Deformable Avatars: Building Representation in a Legacy Mobile Game
Speaker: Zay Miao (very very spaceship)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Empowering Your People Through Hackweek and Experimental Projects
Speaker: Julieanne Eason (CerebralFix)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Exploring How Language Models and AI Support the Game Development Process (Presented by Inworld AI)
Sponsor Speakers: Kylan Gibbs (Inworld AI), Haiyan Zhang (Xbox)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Sponsor Speaker: Russ Harding (Saltwater Games)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
In Your Head: Audio-Driven Everything in 'Alan Wake 2' and its Mind Place
Speaker: Joshua Bell (Remedy Entertainment)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Learnings from Working with Voice Actors Remotely
Speaker: Adam Ritchie (Massive Entertainment - A Ubisoft Studio)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Leaving 'Arabistan': A Collaborative Approach to Representing Muslims and the MENA
Speaker: Glaire Anderson (Digital Lab for Islamic Visual Culture & Collections, University of Edinburgh)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Live Service Games: A Data-Driven Analysis (Presented by Omdia)
Speaker: Liam Deane (Omdia)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Sponsored Session
Live Service Release Planning: Maintaining 'Destiny 2'
Speaker: Shawna Williams (Bungie)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Meshcapade Demo (Presented by Meshcapade)
Sponsor Speakers: Talha Zaman (Meshcapade GmbH), Nathan Bajandas (Meshcapade GmbH)
Location: GDC Partner Stage, Expo Floor, North Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Sponsored Session
MotorNerve:A Character Animation System using Machine Learning (Presented by Tencent Games)
Sponsor Speakers: Yuchen Liao (Tencent Games), Songnan Li (Tencent Games)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Steel Arms: Bringing Lumen to Immortalis (Presented by Arm)
Sponsor Speaker: Patrick Wang (Arm)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Visual Arts
Format: Sponsored Session
System-Centric Puzzle Design in 'Patrick's Parabox'
Speaker: Patrick Traynor (Independent)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Testing Empowered: Integrating ML-Based Playtesting in a Team with Limited QA Capacity
Speaker: Sun Jeong (LoadComplete)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Sponsor Speaker: Jesse Schell (Schell Games)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Sponsored Session
The State of PC and Console Games in 2024
Speaker: Ben Porter (Newzoo)
Location: Room 207, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Using AI To Bring Your Game Characters To Life (Presented by NVIDIA)
Sponsor Speaker: Louis Marcoux (NVIDIA)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Speaker: Guillaume Pierre (Magic Fuel Games)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
AMD Ryzen™ Processor Software Optimization (Presented by AMD)
Sponsor Speaker: Ken Mitchell (AMD)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Advances in Ray Tracing Developer Tools (Presented by NVIDIA)
Sponsor Speakers: Aurelio Reis (NVIDIA), Ivan Fedorov (NVIDIA)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Sponsor Speaker: Gregory Markou (ChainSafe Gaming)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
GDC Main Stage: A Developer's Concert
Speakers: Austin Wintory (Independent), Troy Baker (Independent)
Location: GDC Main Stage, West Hall, Street Level
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Special Event
Format: Special Event
Speakers: Jason Della Rocca (Execution Labs), Rebekah Saltsman (Finji), Julia Kenny (Headup), Snow Rui (Hooded Horse)
Location: GDC Partner Stage, Expo Floor, North Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing, Special Event
Format: Special Event
Publish, Attract & Earn: Maximizing Your Success in the Fortnite Ecosystem (Presented by Epic Games)
Sponsor Speakers: Tony Driscoll (Epic Games), Claudia Page (Epic Games), Kent Rollins (Epic Games)
Location: Room 2022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Pushing Next-Gen Real-Time Technology (Presented by Epic Games)
Sponsor Speaker: Miles Perkins (Epic Games)
Location: YBCA Theatre
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Special Event
Sui and the Future of Gaming: Making Web3 Fun (Presented by Sui)
Sponsor Speaker: Adeniyi Abiodun (Mysten Labs)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Sponsored Session
Sponsor Speakers: Vitalii Vashchuk (EPAM), Stef Corazza (Roblox), Chris Benjaminsen, Avram Lyon (Monopoly Go!), Nico Perony (Unity), Luis Villegas (Bungie)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
What Game Companies Need to Know About Deepfakes (Presented by Perkins Coie LLP)
Sponsor Speakers: Lisa Oratz (Perkins Coie LLP), Duncan Crabtree-Ireland (SAG-AFTRA), Ted Schilowitz (Paramount Pictures), Wei Wang, Ph.D. (Meta)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
'Diablo IV': Audio Systems Deep Dive "Living Audio"
Speakers: Kris Giampa (Blizzard Entertainment), Michael Bartnett (Blizzard Entertainment)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Speakers: Shiro Mouri (Nintendo Co., Ltd.), Takashi Tezuka (Nintendo Co., Ltd.)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
A Sound Strategy: Audio Project Planning for 'Marvel's Spider-Man 2'
Speakers: Jesse Allen (Insomniac Games), Daniel Birczynski (Insomniac Games), Patrick Michalak (Insomniac Games)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio, Production & Team Leadership
Format: Session
Alpha Puzzles + Shipped Solutions: Exploring Design Direction Across a Project
Speaker: Francisco Souki (Schell Games)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Speakers: Euna Park (That's No Moon), Shayna Moon (Sanzaru)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Asgards Wrath 2: How We Built VR's Largest Open-World RPG (Presented by Meta)
Sponsor Speaker: Chris Pruett (Meta)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Sponsored Session
Ask Games Lawyers Anything Roundtable Day 1
Speakers: Ryan Black (DLA Piper (Canada) LLP), Brandon Huffman (Odin Law & Media), Micaela Mantegna (Berkman Klein Center for Internet & Society at Harvard University)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Game Career Development
Format: Roundtable
Automated Testing of Shader Code
Speaker: Keith Stockdale (Rare Ltd)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Building Game Worlds with OpenUSD
Speaker: Vesa Paakkanen (Remedy Entertainment Plc)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Concept Art Postmortem: How Creative Principles Shaped Visual Development of 'Returnal'
Speaker: Veera Hokkanen (Housemarque, Sony PlayStation Studios)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Creating Accountability: 4 Simple Steps for Managers
Speaker: Ben Carcich (Valarin Inc., Building Better Games)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
DELTA FORCE WORLD CREATION: Cross-Platform Art Pipeline and Tools (Presented by Tencent Games)
Sponsor Speaker: Lichuan Wang (Tencent Games)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Visual Arts
Format: Sponsored Session
Elevating Development: Embracing Esports for Small to Medium-Sized Studios
Speaker: Lars Malcharek (Giants Software)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Empowering Co-Creation and IP Licensing at Scale (Presented by Magma and Story Protocol)
Sponsor Speakers: SY Lee (Story Protocol), Oli Strong (Magma)
Location: GDC Partner Stage, Expo Floor, North Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Sponsored Session
GDC Encounters: Speed Networking
Location: Room 205, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Special Event
Format: Special Event
Game Art Roundtable: Artists' Rights and Policies in the Age of A.I. (Presented by the IGDA)
Speaker: Natasha Skult (MiTale / IGDA Game Art SIG Co-Chair)
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Game Narrative Roundtable Day 1: Professional
Speaker: Richard Dansky (Crytek)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Roundtable
Sponsor Speaker: Dihara Wijetunga (AMD)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
How not to F**k your Studio: Forecasting Done Right (Presented by Kohort)
Sponsor Speakers: Angus Lovitt (Kohort), Jon Bellamy (Kohort)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
LGBTQA2S+ & Global Queer Community Roundtable (Presented by IGDA)
Speaker: Max Seavey (snacktime games)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Leaders Working at the Heart of the Team 2024
Speakers: Grant Shonkwiler (Shonkventures), Saffron Bolduc-Chiong (Kitten Cup Studio), Yesenia Cisneros (Jar of Sparks), Jessica Klyne (Free Range Games), Zoe Curnoe (Timbre Games)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Making 'Assassin's Creed Nexus VR' Comfortable and Accessible
Speaker: Olivier Palmieri (Ubisoft Montreal)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Making Player Data Work Roundtable Day 1: Pre-Production
Speaker: Sebastian Long (Player Research)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Roundtable
Monetization Mechanics: Payment Strategies to Maximize Your Game Revenue (Presented by Worldpay)
Speakers: Ben Bello (Worldpay), Sugam Sarin (Point72 Ventures), Neel Sapre (Google LLC)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Sponsor Speakers: Pawel Kozlowski (NVIDIA), Jakub Knapik (CD Projekt RED), Michael Murphy (NVIDIA)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Speakers: Carl Varnado (Rancho Solano), Jarory DeJesus (Lunacy Studios), Kim Belair (Sweet Baby Inc), Pamela Iluore (Indpendent), Jabari Ali (Hidden Genius)
Location: Room 215, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
The Evolution of Matchmaking in 'Apex Legends'
Speakers: Christopher Pierse (Electronic Arts), Samy Duc (Respawn Entertainment)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
The Night has Come: Decoding the Secret Behind Night Crows' Success (Presented by WEMADE)
Sponsor Speaker: Robin Seo (WEMADE)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
UEFN Roadmap (Presented by Epic Games)
Sponsor Speaker: Bjorn Book-Larsson (Epic Games)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Where Story and Tech Meet: 'Cyberpunk's' Quest Editor in Action
Speaker: Sarah Gruemmer (CD Projekt RED)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Sponsor Speakers: Shangli Liang (Tencent Games), Yang Shi (Tencent Games)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
'Creed: Rise To Glory' Postmortem: Navigating the Six-Year Evolution of VR
Speaker: Sylvie Sherman (Survios)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
144FPS Rendering on Mobile: Frame Prediction in Arena Breakout (Presented by Tencent Games)
Sponsor Speaker: Yue Qi (Tencent Games)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
A Billion Players, Vectors + AI Without Melting The Database! (Presented by MongoDB)
Sponsor Speaker: Sig Narvaez (MongoDB)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Accountability Matters! How Owlchemy Labs Leverages Ownership-first Production
Speaker: Andrew Eiche (Owlchemy Labs Inc)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Achieving Realistic Visual Styles in UEFN (Presented by Epic Games)
Sponsor Speakers: Jared Monsen (Epic Games), Saga Alayyoubi (Epic Games), Jakob Keudel (Epic Games)
Location: YBCA Theatre
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Visual Arts
Format: Special Event
Audio Directors Roundtable Day 1
Speakers: Lydia Andrew (EA DICE), Jason Kanter (Avalanche Studios)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Roundtable
Speakers: Jon Kefaloukos (Microsoft), Uthappa Kattera Chengappa (Microsoft)
Location: GDC Industry Stage, Expo Floor, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Building a Business on Roblox (Presented by Roblox)
Sponsor Speaker: Matt Curtis (Roblox)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Sponsored Session
Classic Game Postmortem: 'The Elder Scrolls, Chapter I: Arena'
Speakers: Ted Peterson (OnceLost Games), Julian LeFay (OnceLost Games)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design, Production & Team Leadership
Format: Session
Dark Patterns: Shining a Light on Unlawful Game Design
Speaker: Eric Weiss (Perkins Coie LLP)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Empower Your Players: How to Level-Up Difficulty Modes into Accessibility
Speaker: Steven Weitz (The AbleGamers Charity)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
GDC Encounters: Speed Networking
Location: Room 205, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Special Event
Format: Special Event
LGBTQ+ Executive and Entrepreneurship and Allies Roundtable
Speakers: Gordon P Bellamy (Gay Gaming Professionals), Jen Donahoe (Jade Inferno)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy, Game Career Development
Format: Roundtable
Larian Cinematics: A Top-Down Look at Our Bottom-Up Approach in 'Baldur's Gate 3'
Speaker: Jason Latino (Larian Studios)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Making the First Afrofantasy MMORPG: Lessons on Intersectionality in GameDev
Speaker: Allan Cudicio (Twin Drums)
Location: Room 215, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Mixing, Music, and Mods: 'Cyberpunk 2077' Audio Technical Pipelines
Speakers: Colin Walder (CD Projekt RED), Giuseppe Marano (CD Projekt RED)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Now Is the Time! Workers in Games Are Ready to Form Unions
Speakers: Chrissy Fellmeth (International Alliance of Theatrical Stage Employees (IATSE)), Matthew Vimislik (Workinman Interactive), Xavier Coelho-Kostolny (Hidden Path Entertainment), Lauren Lehmann (Terrible Posture Games), Andrew Buczacki (Drifter Entertainment)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Game Career Development
Format: Session
Post-mortem GPU crash analysis with AMD Radeon™ GPU Detective (RGD) (Presented by AMD)
Sponsor Speakers: Adam Sawicki (AMD), Amit Mulay (AMD), Marco Bouterse (Nixxes Software)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Real-time World Editing Technology in Northlight
Speaker: Sebastian Eriksson (Remedy Entertainment)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Refining the Rogues Gallery: Building Boss Fights in 'Marvel's Spider-Man 2'
Speaker: Adam Noonchester (Insomniac Games)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design, Programming
Format: Session
Remotely Possible: Mental Health and Your Work From Home Space
Speakers: ZW Buckley (Plant Based Audio), Laryssa Okada (Independent), Katherine Tole (Plant Based Audio), Jasmine Cooper (Perennial Sounds LLC)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Serious Games Roundtable (Presented by the IGDA)
Speaker: Matthew Lee (Serious Games SIG)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Supercharge Your Game With the Epic Games Store and Services (Presented by Epic Games)
Sponsor Speakers: Mellissa Hill (Epic Games), Rajen Kishna (Epic Games), Kyle Billings (Epic Games)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Take My Money! Everything You Need to Know to Score Funding
Speaker: Jason Della Rocca (Execution Labs)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
The Future is Here: The Rise of Real Money Gaming & How to Win It (Presented by Skillz)
Sponsor Speakers: Andrew Bell (Big Run Studios), Andrew Paradise (Skillz), Alex Tikhman (TikGames), Adam Smart (AppsFlyer), Jordan Fragen (VentureBeat)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Tools Design Roundtable Day 1: Design & UX
Speaker: Robin-Yann Storm (Independent)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Roundtable
Transforming Gameplay with AI NPCs (Presented by Inworld AI, NVIDIA and Oracle)
Sponsor Speakers: Rajiv Gandi (Oracle), Yasmina Benkhoui (NVIDIA), Nathan Yu (Inworld AI)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Using AI to Create Safer Online Spaces
Speakers: Mike Pappas (Modulate), Kaila Jarvis (Xbox), Sharon Fisher (Keywords Studios), Maria Laura "Lulu" Scuri (ESL FACEIT Group)
Location: Room 207, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Visual Effects Roundtable Day 1
Speakers: Jason Keyser (VFX Apprentice), Gabriel Boileau (Activision Blizzard)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Warp: High-fidelity Cloth Simulation in EA Sports 'FC 24'
Speaker: Robin Taillandier (Electronic Arts)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
What Matters To Us Roundtable: Neurodivergent Community (Presented by the IGDA)
Speaker: Damien Crawford (Cannibal Interactive/ IGDA Neurodivergent in Games SIG)
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Next Level of Mobile Graphics: Ray Tracing in Arena Breakout (Presented by Tencent Games)
Sponsor Speaker: Junhong Wang (Tencent Games)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
The Music of 'Tchia': Channeling the Soul of New Caledonia
Speaker: John Robert Matz (Independent)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
10 Years in Tamriel: Success of 'The Elder Scrolls Online'
Speaker: Matt Firor (ZeniMax Online Studios)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
25 Games Signed Without a Pitch Deck
Speakers: Snow Rui (Hooded Horse), Tim Bender (Hooded Horse)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
3D Toon Rendering in 'Hi-Fi RUSH'
Speakers: Kosuke Tanaka (Tango Gameworks), Takashi Komada (Tango Gameworks)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming, Visual Arts
Format: Session
A Mixed Bag: AI, Web3, and the Metaverse (Presented by Matrix Labs)
Sponsor Speaker: Michael Grills (Matrix Labs)
Location: GDC Partner Stage, Expo Floor, North Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Special Event
Format: Sponsored Session
ARTificial: Ethics and Aesthetics of AI and Copyright
Speakers: Micaela Mantegna (Berkman Klein Center Harvard University (Affiliate), TED Fellow), Ryan Black (DLA Piper), Mirjana Prpa (Northeastern University), Gaetano Dimita (Queen Mary University, QMUL School of Law), Andrew Maximov (Promethean AI)
Location: Room 207, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Attention Overload! Creating Readable VFX for 'Suicide Squad: Kill the Justice League'
Speaker: Hanno Hinkelbein (Rocksteady Studios Ltd)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Bringing a Star Wars Cantina to Life in 'Jedi: Survivor'
Speakers: Cole Swany (Respawn Entertainment), Cheyenne Morrin (Respawn Entertainment)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Building Cognitive Accessibility Into Your Games
Speakers: Jay Justice (Independent), Morgan Baker (Electronic Arts), Tara Voelker (Xbox)
Location: Room 215, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Building a Playground: Concept Art for Parkour Gameplay in 'Dying Light 2 Stay Human'
Speaker: Katarzyna Zielińska (Techland)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Cooperative Design Roundtable: Collective Creativity in Game Design & Music (Presented by the IGDA)
Speaker: Steve Horowitz (IASIG/GAI)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
GDC Encounters: Speed Networking
Location: Room 205, South Hall
Topic: Special Event
Format: Special Event
Game Audio Business Roundtable Day 1: Running a Freelance Business
Speakers: Richard Ludlow (Hexany Audio), Debbie Gonzalez (The Sound Lab a Keywords Studio), Jeff Broadbent (Independent), Michael Sweet (Independent)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Roundtable
Game Audio Programming Roundtable Day 1: Game Integration
Speakers: Guy Somberg (Echtra Games), Helen Yang (Epic Games)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio, Programming
Format: Roundtable
Sponsor Speakers: Miguel Petersen (Striking Distance Studios (Spain)), Amit Mulay (AMD), Chris Hesik (AMD)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Localization Roundtable (Presented by the IGDA)
Speaker: Julia Gstoettner (Independent, Co-Chair Localization SIG)
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Obstacle Traversal in the Organic World of Pandora
Speaker: Joel Nilsson (Massive Entertainment - A Ubisoft Studio)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Rapid Music Production in Live Service Games
Speaker: Maclaine Diemer (First Name Maclaine, LLC)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Retaining Diverse Employees: Taking the Next Step in DEIB
Speakers: Cassandra Walker (Take This), Eve Crevoshay (Take This)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Rethinking Mobile Game Discovery & Growth
Speaker: Qi Lu (Supernova Games)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Starting a Game Studio Roundtable Day 1: Funding Choices
Speaker: Richard Vogel (T-Minus Zero Entertainment)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Roundtable
The Art of Cherry-Picking: Selectively Ignoring Career Advice
Speakers: Megan Carnes (Independent), David Su (Brass Lion Entertainment), Jamie Lee (A Shell in the Pit)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
The Puzzle Vocabulary Toolbox: How to Think and Communicate in the Language of Puzzle Design
Speaker: Brett Taylor (My Dog Zorro)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
The View From Above: Designing Compelling Quests for 'Diablo IV'
Speaker: Harrison Pink (Blizzard Entertainment)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Tools Roundtable Day 1: Engineering
Speaker: Geoff Evans (Nvidia)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
GDC Main Stage: Independent Games Festival and Game Developers Choice Awards
Location: GDC Main Stage, West Hall, Street Level
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Special Event
Format: Special Event
DirectX State of the Union Ft. Work Graphs and Introducing DirectSR (Presented by Microsoft)
Speakers: Shawn Hargreaves (Microsoft), Austin Kinross (Microsoft), Wessam Bahnassi (Nvidia), Rob Martin (AMD)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
'Diablo IV': The Art of Open World Sanctuary
Speakers: Mahreen Fatima (Blizzard Entertainment), Sam Gao (Blizzard Entertainment), Justin Whitehead (Blizzard Entertainment)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Speaker: Karolina Niewęgłowska (CD PROJEKT RED)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Alan Wake 2: A Deep Dive into Path Tracing Technology (Presented by NVIDIA)
Sponsor Speakers: Juha Sjöholm (NVIDIA), Kiya Kandar (Remedy Entertainment Plc)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Applied Mesh Analysis: Automating Distant-City LODs in 'Marvel's Spider-Man 2'
Speaker: Scott Kircher (Insomniac Games)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Speaker: Dennis Mathews (Revelation Interactive LLC)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Building and Sustaining Fully Remote Teams
Speakers: Eve Z Crevoshay (Take This), Sasha Boersma (Sticky Brain Studios), Ahmed Abdullah (Decoy Games), Bryna Dabby Smith (Brass Lion Entertainment)
Location: Room 215, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy, Production & Team Leadership
Format: Session
Bullet Time Without Bullets: Building 'El Paso, Elsewhere'
Speaker: Xalavier Nelson Jr. (Strange Scaffold)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design, Production & Team Leadership
Format: Session
Creature Vocalizations: The Art of Creating Audio Nightmares with a Human Voice
Speaker: Sébastien Croteau (The Monster Factory AV INC)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Customizing a Billion Lightsabers: 'STAR WARS Jedi: Survivor' Workbench UX
Speaker: Jordan DeVries (Respawn Entertainment)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
ECS in Practice: The Case Board of 'Alan Wake 2'
Speaker: Alexander Balakshin (Remedy Entertainment)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
GDC Encounters: Speed Networking
Location: Room 205, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Special Event
Format: Special Event
Game Audio Business Roundtable Day 2: Composer Agents
Speakers: Richard Ludlow (Hexany Audio), Debbie Gonzalez (The Sound Lab a Keywords Studio), Jeff Broadbent (Independent), Jeremi Valiquette (1E Avenue Music Agency)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Roundtable
Game Narrative Roundtable Day 2: Conceptual
Speaker: Richard Dansky (Crytek)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Roundtable
Speakers: Timothy Cullings (Global Game Jam Inc), Charly Harbord (Global Game Jam), Zain ul Hassan (Global Game Jam)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
How Generative AI is Transforming Game Development, Discovery and UGC (Presented by Roblox)
Sponsor Speakers: Stef Corazza (Roblox), Chen Zheng (Roblox)
Location: Room 2022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Speaker: Sam McGrath (Thatgamecompany Inc)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
How to Craft an Ever Expanding Franchise: The 'Dead by Daylight' Horror Universe
Speakers: Rose Li (Behaviour Interactive), Rebeca Polo Garcia (Behaviour Interactive)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Hybrid and Remote Work Roundtable Day 2: Remote
Speaker: Jessica Damerst (Unknown Worlds Entertainment)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Roundtable
Speakers: Anna Hernandelius (King), Sahar Asadi (King)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
MapleStory: Global Localization, A Journey Through the Past and Future (Presented by Nexon)
Sponsor Speaker: Hanbyeol Oh (Nexon US Holdings)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing, Production & Team Leadership
Format: Sponsored Session
Mixing 'Marvel's Spider-Man 2'
Speaker: Blake Johnson (Insomniac Games)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Occupational Burnout in Games 2024: Causes, Impact, and Solutions
Speakers: Lis Moberly (Independent), Tim Stobo (Independent)
Location: Room 207, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Rise of the Female CEO: Perspectives from the Frontline
Speakers: Carol Miu (PeopleFun), Ioana Hreninciuc (PicFinder AI), Mitu Khandaker (Glow Up Games), Irena Pereira (Unleashed Games), Emily Greer (Double Loop Games, Kongregate)
Location: Room 207, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Speaker: Anne Toole (The Write Toole & IGDA WIG SIG)
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
The Forest and the Trees: Stability in a Turbulent Industry
Speaker: Gordon McGladdery (A Shell in the Pit)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Sponsor Speakers: Alexander Seropian (Bungie Founder), Chris Melissinos (Amazon Web Services)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Production & Team Leadership
Format: Sponsored Session
The Secrets of 'Baldur's Gate 3'
Speaker: Swen Vincke (Larian Studios)
Location: Room 303, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Design, Production & Team Leadership
Format: Session
Verse Update (Presented by Epic Games)
Sponsor Speakers: Phil Pizlo (Epic Games), Tim Tillotson (Epic Games)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Speakers: Joost van Dreunen (SuperJoost Playlist), Laine Nooney (New York University), Phil Salvador (Video Game History Foundation), Kendra Albert (Cyberlaw Clinic, Harvard Law School), Henry Lowood (Stanford University Libraries)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Working with WEMIX and Web3 (Presented by WEMADE)
Sponsor Speaker: Stan Fiedor (WEMADE)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Speakers: Laia Bee (Pincer Games / Uruguayan Game Developers Association), Indrani Ganguly (Duronto Games), Isabel Vásquez (Pink Bear Games), Alexandra Marzuqa Giacaman (AyHungry / Micromoon Bugs), Estelle Makhoba (Tiny Baby Crown Games), Aevee Bee (Future Club)
Location: Room 207, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Accessibility Roundtable: From Workplaces to Games (Presented by the IGDA)
Speaker: Thomas Westin (Stockholm University and IGDA GA-SIG)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Classic Game Postmortem: 'Karateka'
Speaker: Jordan Mechner (Independent)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Concrete Climate Action in the Games Industry: What Should Your Studio Do Today?
Speaker: Jiri Kupiainen (Matchmade)
Location: Room 215, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Creating Engaging Branded Content in the Fortnite Ecosystem (Presented by Epic Games)
Sponsor Speaker: Heather Storm (Epic Games)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Designing Active Time Lore for 'Final Fantasy XVI'
Speaker: Momoka Aono (Square Enix Co., Ltd.)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Diarkis, Inc., The Team Behind 'TEKKEN 8' Online Network System (Presented by Diarkis)
Sponsor Speakers: Nobuyori Takahashi (Diarkis), Katsuhiro Harada (Bandai Namco Studios Inc.), Shintaro Kawahara (Bandai Namco Entertainment Inc.), Shigeo Nakano (Bandai Namco Studios Inc.)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Don't Let Poor Technical Leadership Hold Your Innovation Back
Speaker: Zac Litton (The Believer Company)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership, Programming
Format: Session
Everything is Connected: Ambient Sound in 'Avatar: Frontiers of Pandora'
Speakers: David Osternacher (Massive Entertainment - A Ubisoft Studio), Alex Riviere (Massive Entertainment - A Ubisoft Studio)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
GDC Encounters: Speed Networking
Location: Room 205, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Special Event
Format: Special Event
Game Industry Layoff Preparedness Roundtable
Speaker: Russ Fan (Independent)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Get Moving in MR: Building the Future of MR & VR Fitness (Presented by FitXR)
Sponsor Speakers: Sam Cole (FitXR), James Senior (Meta)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Sponsored Session
Incubators & Accelerators Roundtable (Presented by the IGDA)
Speaker: Sho Sato (LUDiMUS)
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Sponsor Speakers: Bo Li (LIGHTSPEED STUDIOS), Jing Gong (LIGHTSPEED STUDIOS), Xin Qiao (LIGHTSPEED STUDIOS), Quan Wen (LIGHTSPEED STUDIOS)
Location: Room 2000, West Hall
Topic: Programming
Format: Sponsored Session
Keeping Online Communities Healthy (Presented by Microsoft)
Speakers: Jennifer Mills-Perov (Microsoft), Ivory Harvey (Microsoft)
Location: GDC Industry Stage, Expo Floor, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Keeping the Flame Burning for 'Dead Cells': Designing Content for a Live Ops Indie Game
Speaker: Arthur Décamp (Evil Empire)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Lessons in Integrating Third-Party Technology into Unreal Engine 5 (Presented by Havok)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Navigating Legal Challenges with Generative AI
Speakers: Barath Chari (WSGR), Chris Paniewski (Wilson Sonsini Goodrich & Rosati)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Open World Rendering Techniques in 'Hogwarts Legacy'
Speaker: Rob Hall (Avalanche Software)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Slang - A Shading Language for the AI-Accelerated Future of Rendering (Presented by NVIDIA)
Sponsor Speakers: Theresa Foley (NVIDIA), Ivan Fedorov (NVIDIA)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Starting a Game Studio Roundtable Day 2: Building a High-Performance Culture
Speaker: Richard Vogel (T-Minus Zero Entertainment)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Roundtable
Teaching Complex Games: Onboarding Redesign for 'Rainbow Six Siege'
Speaker: Marc Ballart Germà (Ubisoft Barcelona)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
The Art of Characters in 'Alan Wake 2': Character Outfit Creation Process
Speaker: John Crossland (RemedyGames)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
The Job System in 'Cyberpunk 2077': Scaling Night City on the CPU
Speaker: David Block (CD Projekt RED)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
The Key Lessons of 'Cyberpunk 2077: Phantom Liberty' Localization
Speaker: Alexander Radkevich (CD Projekt Red)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Too Much Playtesting? 5 Games in the Top 50 Say "No"
Speakers: Francisco Souki (Schell Games), Fiona Cahill (PlayStation)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Tools Design Roundtable Day 2: Production & Strategy
Speaker: Robin-Yann Storm (Independent)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Roundtable
Visual Effects Roundtable Day 2
Speaker: Jason Keyser (VFX Apprentice)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Speakers: Tom Poole (JUCE / ADC), Dave Berol (Surfaceink Product Design & Development), Austin Smith (Game Audio Institute/Blackwater Soundworks), Pat Scandalis (moForte Inc)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Special Event
Format: Special Event
G.A.N.G. Demo Derby: Sound Design
Speakers: Nick Hart, Shannon Potter (Formosa Interactive), Scott Gershin (Sound Lab at Keywords Studios), Kristen Quinn (Polyarc)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Speakers: Jason Della Rocca (Execution Labs), Anlu Liu (Kowloon Nights), iAsia Brown (Xbox), Justin Woodward (Media Indie Exchange)
Location: GDC Partner Stage, Expo Floor, North Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing, Special Event
Format: Special Event
Speakers: Jakin Vela (International Game Developers Association), Suzanne Freyjadis (International Game Developers Association)
Location: Room 207, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy, Special Event
Format: Special Event
Minecraft Players at the Center of the Universe of Big Data (Presented by Microsoft)
Speaker: Francisco Rius
Location: GDC Industry Stage, Expo Floor, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Using Generative AI Technologies To Create The NPCs Of The Future (Presented by NVIDIA)
Sponsor Speaker: Seth Schneider (NVIDIA)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Using UEFN to Build New Genres (Presented by Epic Games)
Sponsor Speakers: Josh Grant (Epic Games), Matt Berner (Epic Games)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Sponsored Session
Sponsor Speakers: Chris Chamberlain (TransPerfect Gaming), Blazej Zawadzki (TransPerfect Gaming)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Production & Team Leadership
Format: Sponsored Session
A Second Shot: Improving Ranged Combat in 'The Last of Us Part II'
Speaker: Derek Mattson (Naughty Dog)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
AI Roundtable Day 2: Quick Q&A for Beginners
Speaker: Neil Kirby (The Ohio State University)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
All Good Things: Sunsetting Your Game the Right Way
Speaker: Josh Harrison (Velan Studios)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing, Production & Team Leadership
Format: Session
Asian Publishers' New Games Strategies: Lessons for Western Developers (Presented by Omdia)
Speaker: Chenyu Cui (Omdia)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing, Design
Format: Sponsored Session
Branch Smarter to Build Award Winning Games with Perforce Helix Core (Presented By Perforce)
Sponsor Speakers: Brent Schiestl (Perforce Software), David Lewak (Perforce Software)
Location: GDC Partner Stage, Expo Floor, North Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Capturing The Magical Realm of Data Generated by Baldur's Gate 3 (Presented by Amazon Web Services)
Sponsor Speakers: Blake Maltby (Larian Studios), Tristan Greaves (Amazon Web Services), Kristoffer Frostle (Amazon Web Services)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Sponsored Session
Characters and Humor: Problem-Solving-Aid in 'Dave the Diver'
Speaker: Jaeho Hwang (MINTROCKET)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Design with Localization in Mind: Approaches to Translation Damage Control
Speaker: Anton Mukhataev (Nine Rocks Games)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design, Production & Team Leadership
Format: Session
Dial Up the Diegetics: Musical Sound Effects
Speaker: Winifred Phillips (Generations Productions LLC)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Engineering Mayhem: Technical Deep-Dive into Environmental Destruction in 'THE FINALS'
Speaker: Mans Isaksson (Embark Studios)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Essentials for Successfully Launching Your Game in Asia (Presented by Alibaba Cloud)
Sponsor Speakers: Betty McIntosh (Alibaba Cloud), Mathieu Duperre (Edgegap), Berkley Egenes (Xsolla)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
External Development (Outsourcing) Roundtable Day 2
Speaker: Carl Schmidt (Zynga)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
From Harry Potter Fans to Players: Designing 'Hogwarts Legacy' for New Players
Speaker: Stephen Dona (Avalanche Software)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
GDC Encounters: Speed Networking
Location: Room 205, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Special Event
Format: Special Event
Grow Your Game with the WEMIX Gaming Ecosystem (Presented by WEMADE)
Sponsor Speaker: Jack Lee (WEMADE)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Grow your Web3 Gamer Base with Mocaverse - Animoca's Gaming Ecosystem (Presented by Web3Auth)
Sponsor Speakers: Zhen Yu Yong (Web3Auth), Tyler Durden (Animoca Brands)
Location: GDC Industry Stage, Expo Floor, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Lore, Don't Tell: A Guide for Telling Culturally Rooted Stories Like 'Venba'
Speaker: Abhi (Visai Games)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Sponsor Speaker: Guanchao (Vigil) Yang (LightSpeed Studios)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Production & Team Leadership
Format: Sponsored Session
Making Player Data Work Roundtable Day 2: Production
Speaker: Sebastian Long (Player Research)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Roundtable
Making the Most of the Magic of Meta Quest (Presented by Meta)
Sponsor Speaker: Ben Walker (Meta)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Maximizing Graphics Performance with Flexible Virtualized Geometry (Presented by VIRTUOS)
Sponsor Speakers: Alexis Vaisse (VIRTUOS), Marios Michaelides (VIRTUOS)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Muslims in Games Roundtable (Presented by the IGDA)
Speaker: Osama Dorias (Brass Lion Entertainment)
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
ROI on T&S: Toxicity and the Bottom Line
Speaker: Rachel Kowert (Take This)
Location: Room 215, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Starting A Story You Can Finish: Narrative Design Structure and Scope
Speaker: Aevee Bee (Future Club)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Steam's New Meta: The Latest Trends in PC Game Marketing
Speaker: Chris Zukowski (How To Market A Game)
Location: Room 207, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Supporting INT8 Quantized Networks with Unity Sentis (Presented by Arm)
Sponsor Speaker: Yusuf Duman (Arm)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
The Devil is in the Details: Exploring Environmental Graphic Design
Speaker: Hailey Del Rio (Naughty Dog Inc)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
The Future of Game Narrative and Working as a Game Writer Roundtable (Presented by the IGDA)
Speaker: Alexander Bevier (Independent)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Tools Roundtable Day 2: Assets
Speaker: Geoff Evans (Nvidia)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
'Destiny 2': Weaving Music Between Activities and the Open World
Speakers: Pete Kugler (Bungie), Cameron Konner (Bungie)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio, Programming
Format: Session
3D Gaussian Splatting in Game Development: What Internet Doesn't Tell You (Presented by KIRI)
Sponsor Speaker: Jack Wang (KIRI Innovations)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Sponsored Session
A Deeper Understanding of Chinese Game Studios: How They Operate
Speakers: Zechen Xu (NetEase), Yongcheng Liu (NetEase)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Game Career Development
Format: Session
Beyond the Norm: Innovative Game Formats for Boosting Retention of Hypercasual Games
Speakers: Saumya Singh Rathore (WinZO Games), Paavan Nanda (WinZO Games Private Limited)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Crafting Resilient and Scalable Games Across the Multicloud (Presented by Tencent Cloud)
Sponsor Speakers: Ryan Su (Tencent Games), Jane Gao (Tencent Cloud)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
From Firefighters to Service Providers: Technical Art as a Service
Speakers: Nicholas Covington (Riot Games), Joe Yip (Riot Games)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Sponsor Speaker: Alex Vasiliev (Room 8 Group)
Location: GDC Partner Stage, Expo Floor, North Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Getting Hired with a Personal Touch
Speaker: David Ventura (Ichigoichie)
Location: Room 215, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Game Career Development, Production & Team Leadership
Format: Session
Speaker: Brian Schmidt (GameSoundCon)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Advocacy, Audio
Format: Session
How to Market Your App (Presented by Meta)
Sponsor Speaker: Maeva Sponbergs (Beyond Frames Entertainment AB)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Lightning in a Bottle: How to Run Effective Cross-Functional Brainstorms
Speaker: Katie Lucas (Thoughtful Bread)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Make Global Games: Why (and How!) You Should Work with the Global South
Speaker: Indrani Ganguly (Duronto Games)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
MergeBot: Activision's Merge and Resolve Infrastructure
Speaker: Damianos Gkouzkouris (Activision)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Real-Time Personalization in Mobile Gaming with On-Device ML (Presented by NimbleEdge)
Sponsor Speaker: Varun Khare (NimbleEdge)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Realistic Mobile Graphics with Optimized Ray Tracing (Presented by Arm)
Sponsor Speaker: Iago Calvo Lista (Arm)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Visual Arts
Format: Sponsored Session
Rebuilding the Open World Loop In 'Marvel's Spider-Man 2'
Speaker: Josue Benavidez (Insomniac Games)
Location: Room 303, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Steam Wishlist Benchmarking with Data
Speaker: Emily Suntrell (Humble Bundle)
Location: Room 207, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Subscriptions Impact on Game Lifecycles
Speaker: David Sidebottom (Fancensus)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
The 30-Second 'Roblox' Rule: How to Hook the Next Generation of Gamers
Speaker: Taylor Field-Draper (Gamefam)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
The Cozy Craze: Secrets Behind Beautiful, Safe, Ritual Experiences
Speakers: Chelsea Howe (Sunblink), Desiree Cifre (Studio Drydock)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Sponsor Speakers: Solomon Ruiz-Lichter (CleverTap), Tim Hong (AWS for Games)
Location: GDC Industry Stage, Expo Floor, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Sponsored Session
UIPainter: Tile-Based UI Rendering in One Draw Call
Speaker: Wessel Mast (Guerrilla B.V.)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Sponsor Speaker: Steve C. Martin (LIGHTSPEED STUDIOS' Lightspeed L.A.)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Production & Team Leadership
Format: Sponsored Session
Using Generative AI for Content Moderation in Gaming at Scale (Presented by Amazon Web Services)
Sponsor Speakers: John Rouse (Amazon Web Services), Lana Zhang (Amazon Web Services), Andrei Muratov (Amazon Web Services)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Production & Team Leadership
Format: Sponsored Session
'Brawl Stars': Learnings from the Removal of Loot Boxes
Speakers: Frank Yan (Supercell), Frank Keienburg (Supercell)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
'Storyteller': Turning Stories into Gameplay
Speaker: Daniel Benmergui (Storyteller)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Advanced UEFN Features (Presented by Epic Games)
Sponsor Speakers: Kurtis Schmidt (Epic Games), Tim Tillotson (Epic Games)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Analytics and Data Science Roundtable (Presented by the IGDA)
Speaker: John Hopson (Epic Games)
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Speakers: Euna Park (That's No Moon), Shayna Moon (Sanzaru)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Audio Directors Roundtable Day 2
Speakers: Lydia Andrew (EA DICE), Jason kanter (Avalanche Studios)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Roundtable
Automated Testing Roundtable Day 2: Legacy
Speaker: Andrew Fray (Roll7)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
Bringing Frostbite to New Rendering Tech and Platforms (While Nobody Noticed)
Speaker: Jason Bright (Electronic Arts)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Change the Rules! Co-ops, Unions, and Other Game Labor Structures
Speakers: Marie LeBlanc Flanagan (A Kind of Play), Michael Iantorno (Concordia University), Saleem Dabbous (KO_OP), Coby West (The Glory Society), Francesca Esquenazi (Future Club), Carolyn Jong (Game Workers Unite Montréal)
Location: Room 215, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Compile Score: Slay the C++ Build Time Dragon
Speaker: Ramon Viladomat (Santa Monica Studio)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Cross-Platform Determinism in 'Warhammer Age of Sigmar: Realms of Ruin'
Speaker: Bradley Pollard (Frontier Developments)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Farming Simulator Vehicle Integration Pipeline (Presented by GIANTS Software)
Sponsor Speaker: Stefan Maurus (GIANTS Software GmbH)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Freelancers and Independent Contractors Roundtable Day 2: Veterans
Speakers: Toiya Kristen Finley (Schnoodle Media, LLC), Fred Wan (Independent)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
GDC Encounters: Speed Networking
Location: Room 205, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Special Event
Format: Special Event
Games for Health Update Roundtable (Presented by the IGDA)
Speaker: Noah Falstein (The Inspiracy)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Hearing Through The Chaos: Working as Audio QA on 'Suicide Squad: Kill The Justice League'
Speaker: Georgia Mae Ayling (Rocksteady Studios Ltd)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
How PlayFab Helped Texas Chainsaw Massacre Succeed (Presented by Microsoft)
Speakers: CJ Williams (Microsoft), Rob Fox (Gun Interactive)
Location: GDC Industry Stage, Expo Floor, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Live Light Love: Illuminating Coney Island in 'Marvel's Spider-Man 2'
Speaker: Jennifer Carlin (Insomniac Games)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Sponsor Speakers: Pamela Ibarra (InMobi), Sergio Serra (InMobi), Manu Mathew (InMobi)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Operation Innovation: How Xbox Employs Military Talents in Gaming
Speakers: Fiona Cherbak (Xbox Game Studios), iAsia Brown (Xbox Game Studios Publishing), Lisa Elswick (USO), Jenn Panattoni (Xbox/Microsoft), Jason Coon (Xbox/Microsoft)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Game Career Development
Format: Session
Prismatic People: Queer Narratives Beyond Romance
Speakers: Sandra (Maxi) Molina Juan (SandraMJdev, Rho Labyrinths), Adanna Nedd (Independent), Gabriel Hicks (Mythic Grove productions), Dani Lalonders (Cliffhanger Games/ EA), Sena Bryer (Akupara Games)
Location: Room 207, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Ruin or Redemption: The Making of 'Darkest Dungeon II'
Speakers: Chris Bourassa (Red Hook Studios, Inc.), Tyler Sigman (Red Hook Studios, Inc)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
The Integrated Marketing Approach: Designing Impactful Game Launches
Speaker: David Ortiz Lapaz (ICO Partners)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
The Playdate Story: What Was It Like to Make Handheld Video Game System Hardware?
Speaker: Cabel Sasser (Panic)
Location: Room 303, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Design, Production & Team Leadership
Format: Session
The Way We Work: Embracing Human Sustainability in Game Development
Speakers: Shana T Bryant (Oculus Publishing), Lisette Titre-Montgomery (Cornerstone Interactive Studios), Latoya Peterson (Glow Up Games), Chandana Ekanayake (Outerloop Games), JC Lau (ProbablyMonsters)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
We Need to Talk About Games Leadership
Speaker: Melissa Phillips (Games Leadership Network)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Game Career Development
Format: Session
'DEATHLOOP': Designing Trinkets for Freedom, Choice, and Emergence
Speaker: David McClure (Crytek)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
'MARVEL SNAP': Building a CCG Without Booster Packs
Speaker: Stephen Jarrett (Second Dinner)
Location: Room 303, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Adapting Foley Techniques for Interactivity: Lessons Learned on 'Marvel's Spider-Man 2'
Speakers: Zack Bogucki (PlayStation Studios), Joanna Fang (PlayStation Studios), Blake Collins (PlayStation Studios)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Speakers: Anita Tung (Pontoco), Lisette Titre-Montgomery (Unannounced), Carrie Witt (Owlchemy Labs), Claire Hummel (Valve), Vijay Krish (Outerloop Games)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Ask Games Lawyers Anything Roundtable Day 2
Speakers: Ryan Black (DLA Piper (Canada) LLP), Brandon Huffman (Odin Law & Media), Micaela Mantegna (Berkman Klein Center for Internet & Society at Harvard University)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Game Career Development
Format: Roundtable
Breaking Boundaries Roundtable: Transgender, Non-Binary, and Gender Non-Conforming Game Developers
Speakers: Gordon Bellamy (Gay Gaming Professionals), Christine Rose Schermerhorn (Independent), Mika Dilig (GGP)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Closing the Gender Gap in Game Audio Design
Speakers: Debbie Gonzalez (The Sound Lab a Keywords Studio), Kat Wenske (Team Audio), Monet Gardiner (Sony Interactive Entertainment PlayStation), Alexandra Takei (Ruckus Games), Gina Zdanowicz (Serial Lab Sound)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy, Audio
Format: Session
Creative Partnerships: A Better Way to Influencer Marketing
Speaker: Fanny Moreaux (ICO Partners)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Design at Record-Breaking Scale in 'Sky: Children of the Light'
Speaker: Nicolas Oueijan (thatgamecompany)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Designing AAA Expansions for 'Cyberpunk 2077' and 'The Witcher 3'
Speaker: Paweł Sasko (CD PROJEKT RED)
Location: Room 207, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Developing and Sharpening Your Design Sense
Speaker: Evan Nikolich (Respawn Entertainment)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Empowerment Through Games and Collaboration in and with Africa
Speakers: Odile Limpach (SpielFabrique), Teddy Kossoko (Masseka Games), Glenn Gillis (Sea Monster; Games for Change Africa)
Location: Room 215, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Game Audio Programming Roundtable Day 2: Low-Level Topics
Speakers: Guy Somberg (Echtra Games), Helen Yang (Epic Games)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio, Programming
Format: Roundtable
Games Research and User Experience Roundtable: Insights and Innovation (Presented by the IGDA)
Speaker: Lanie Dixon (Ubisoft Montreal)
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
IGDA Mentor Cafe (Presented by the IGDA)
Location: Room 205, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy, Special Event
Format: Special Event
Little Hands, Foul Moods, and Runny Noses: Designing Games for Kids
Speaker: Carla Engelbrecht (Betweened)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Navigating Leadership: Insights from LGBTQ+ Managers in Gaming
Speakers: Gordon Bellamy (Gay Gaming Professionals), Ryan Canuel (Petricore, Inc), Elaine Gomez-Sanchez (LatinX in Gaming), Nicole Lewis (Howl)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Open Source Game Development Rountable (Presented by the IGDA)
Speaker: Stephen Jacobs (Rochester Institute of Technology)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Speaker: Alex Jaffe (Riot Games)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Ray Tracing in Snowdrop: Scene Representation and Custom BVH
Speaker: Oleksandr Koshlo (Massive Entertainment - A Ubisoft Studio)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Technical Artist Roundtable Day 2
Speaker: Jeff Hanna (NVIDIA)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Terminal Velocity: Lessons Learned from Server Scaling During the Launch of 'Fall Guys'
Speaker: Edwin Jones (Epic Games)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
22nd Annual Game Audio Network Guild Awards
Speaker: Brian Schmidt (Brian Schmidt Studios)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Audio, Special Event
Format: Special Event
Age-Friendly Design for the 50-Plus Gamer
Speakers: Bob De Schutter (Northeastern University | Lifelong Games, LLC), Maura White (AARP)
Location: Room 215, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Anatomy of a Frame in 'Cyberpunk 2077: Phantom Liberty'
Speaker: Charles Tremblay (CD Projekt RED)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Speakers: Fabian Salomon (Ubisoft Bordeaux), Stephane Boudon (Ubisoft Bordeaux)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Business & Legal Roundtable (Presented by the IGDA)
Speaker: Will Bucher (Bucher Law PLLC & Chair of IGDA Business & Legal SIG)
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Creating Reactive and Superpowered Allies for 'Marvel's Spider-Man 2'
Speaker: Jesse Werner (Insomniac Games)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Devs with Kids Roundtable: The Kids Might Be Alright, But What About You? (Presented by the IGDA)
Speaker: Bret Staudt Willet (Florida State University)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Facing Our Failures: Creating 3D Environments from a 2D Legacy for 'Darkest Dungeon II'
Speaker: Marielle Fox (Red Hook Studios)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Finding Space For Sound: Acoustics in 'Avatar: Frontiers of Pandora'
Speaker: Robert Bantin (Massive Entertainment)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
GDC Encounters: Speed Networking
Location: Room 205, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Special Event
Format: Special Event
Making Friends and Building Networks with Epic Account Services (Presented by Epic)
Sponsor Speaker: James White (Epic Games)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Making Linear Story Playable: The Narrative Design of 'Alan Wake 2'
Speakers: Simon Wasselin (Remedy Entertainment Oy), Molly Maloney (Remedy Entertainment)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
NVIDIA ACE – Anatomy of a Smart NPC (Presented by NVIDIA)
Sponsor Speaker: Jaakko Haapasalo (NVIDIA)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Refining Player Traversal in 'Star Wars Jedi: Survivor'
Speaker: Chris McEntee (Studio MDHR)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Remotely Possible Roundtable: Building Your Game Audio Career From the Comfort of Your Own Home
Speakers: ZW Buckley (Plant Based Audio), Katherine Tole (Plant Based Audio), Laryssa Okada (Independent), Jasmine Cooper (Perennial Sounds LLC)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Roundtable
Revisiting Fun: 20 Years of A Theory of Fun
Speaker: Raph Koster (Playable Worlds)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Starting a Game Studio Roundtable Day 3: Communications
Speaker: Richard Vogel (T-Minus Zero Entertainment)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Roundtable
Technical Artist Roundtable Day 3
Speaker: Jeff Hanna (NVIDIA)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Speakers: Nicholas Bonardi (Ubisoft), Brian DiDomenico (Ubisoft)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Speaker: Geoff Evans (Nvidia)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
Unlocking the Power of Micro-Iteration
Speaker: Nathaniel Chapman (Timberline Studio)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Upgrading the Snowdrop Engine for the Massive World of 'Avatar: Frontiers of Pandora'
Speaker: Joshua Simmons (Massive Entertainment - A Ubisoft Studio)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Voices of Authenticity: Best Practices for Casting & Representing Queerness
Speakers: Anjali Kunapaneni (Queer Vox), Gordon Bellamy (Gay Gaming Professionals), JP Karliak (Queer Vox), Sarah Elmaleh (Collabelation, Inc.), Christine Rose Schermerhorn (Independent), Linsay Rousseau (Queer Vox)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Game Career Development
Format: Session
Game Career Seminar: Co-Managing: Building an Effective Manager/Direct Relationship
Speakers: Erin Ali (Second Dinner), Katie Golden (Riot Games)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Game Career Development
Format: Session
Game Career Seminar: Who Are You? Building Your Profile Outside the Job
Speaker: Ashley Poprik (High Moon Studios)
Location: Room 303, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Game Career Development
Format: Session
Game Career Seminar: Fostering Long-Lasting Studio Creativity through Ideation and Prototyping
Speaker: Jeremy Spillmann (Blindflug Studios)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Game Career Development
Format: Session
Game Career Seminar: Steam Best Practices: Developing an Audience While Developing Your Game
Speaker: Kaci Aitchison Boyle (Valve)
Location: Room 303, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Game Career Development
Format: Session
Sponsor Speaker: Shuangxing Gao (ByteDance)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
'Hogwarts Legacy': Evolving Your Design into AAA
Speaker: Kelly Murphy (Avalanche Software)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design, Production & Team Leadership
Format: Session
'Marvel's Spider-Man 2': 10 Years of Procedural Content Creation
Speaker: Xray Halperin (Insomniac Games)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
AI-Assisted Player Support in the 'Among Us VR' Community
Speaker: Laura Norwicke Hall (Schell Games)
Location: Room 207, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Agile Spikes in Game Dev: Getting to the Point
Speaker: Vikram Saran (Independent)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Speakers: Euna Park (That's No Moon), Shayna Moon (Sanzaru)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Automated Testing Roundtable Day 3: Implementation
Speaker: Andrew Fray (Roll7)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
Being an Effective Ally Roundtable (Presented by the IGDA)
Speaker: Josh Samuels (Raindrop Games / Allies SIG)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Building the Fully Connected Multiverse in 'Suicide Squad'
Speaker: Ingimar Guðmundsson (Rocksteady Studios Ltd.)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Speaker: Matthew Strasser (Insomniac Games)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
GDC Encounters: Speed Networking
Location: Room 205, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Special Event
Format: Special Event
Game Audio Business Roundtable Day 3: Music Income Streams
Speakers: Richard Ludlow (Hexany Audio), Debbie Gonzalez (The Sound Lab a Keywords Studio), Jeff Broadbent (Independent), Michael Sweet (Independent)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Roundtable
Game Career Seminar: Killer Portfolio or Portfolio Killer Part 1: Advice from Industry Artists
Speaker: Greg Foertsch (Bit Reactor)
Location: Room 303, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Game Career Development
Format: Session
Game Career Seminar: QA Career Path: Evolution from an Industry Entry Point
Speakers: Bryce Broadrick (Bungie), Christopher Rios (Bungie)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Game Career Development
Format: Session
Haptics: A Playful Collaboration Between Audio and Design
Speaker: Kristian Rømer (IO Interactive)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
How 'SMITE' and 'Rogue Company' Increased Engagement and Revenue through Data-Informed Strategies
Speaker: Nancy Garcia (RallyHere)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
How to Launch an Online Game and Still Attend the Launch Party
Speaker: Christopher Shankland (Odyssey Interactive)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Live Service Development in 2024: The Developer's Perspective (Presented by Accelbyte and Omdia)
Sponsor Speakers: Liam Deane (Omdia), Rob Schoeppe (AccelByte)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Minigames as Worldbuilding: Designing a Card Game for 'Saltsea Chronicles'
Speakers: Ben Wilson (Die Gute Fabrik), Daria Radu (Die Gute Fabrik, modl.ai)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Performance Marketing: Profitable Growth Strategies
Speaker: Heather Gainer (Kongregate)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
QA Bots for Everyone (Presented by modl.ai)
Sponsor Speaker: Christoffer Holmgård (Modl.ai)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Production & Team Leadership
Format: Sponsored Session
Summer Events: A Unique Perspective on Creating Open Worlds in 'Genshin Impact'
Speaker: Terry Li (miHoYo Co., Ltd.)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Switching to Unreal Rountable: Considerations, Challenges, and Benefits (Presented by the IGDA)
Speaker: Matthieu Saumon (Raindrop Games / IGDA Unreal Engine SIG Chair)
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Tools Design Roundtable Day 3: User Research
Speaker: Robin-Yann Storm (Independent)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Roundtable
Unpacking the Impact of Games Library Subscriptions (Presented by Omdia)
Speaker: George Jijiashvili (Omdia)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Sponsored Session
Speakers: Emmanuel Lagumbay (Lagumbay Audio), Tom Salta (Persist Music), Stephanie Economou (Rabbit Run Music), Mason Lieberman (Tencent)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Speakers: Brian Schmidt (GameSoundCon), Sabrina Hutchinson (Defiant Talent Management)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Audio, Special Event
Format: Special Event
Sponsor Speaker: Discord Research and Data Science Team (Discord)
Location: GDC Industry Stage, Expo Floor, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
A Rousing Roundtable: Love and Sex in Games (Presented by the IGDA)
Speaker: Michelle Clough (Talespinners, Co-founder/Chair of FERIM (Forum for Erotic and Romantic Interactive Media))
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
AI's Impact on Voice in Games Roundtable (Presented by the IGDA)
Speaker: Eli Harris (Voice in Gaming SIG)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Authentic Representation of Black Hair in Games
Speaker: Isaac Olander (Tallgran)
Location: Room 215, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Best Practices for People, Planet and Profit Roundtable
Speaker: Daniel Gray (ustwo)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Roundtable
Choreographing Superpowered AI Movement in 'Suicide Squad'
Speaker: Lingxiao Fu (Rocksteady Studios)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Classic Game Postmortem: 'Star Wars: TIE Fighter'
Speaker: David Wessman (Breda University of Applied Sciences)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Crafting and Balancing the Story and Characters in 'Marvel's Spider-Man 2'
Speaker: Jon Paquette (Insomniac Games)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Empowering Diversity: LGBTQ+ Professionals Roundtable
Speaker: Gordon Bellamy (Gay Gaming Professionals)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Advocacy, Game Career Development
Format: Roundtable
Speakers: Jake Weidner (Independent), Liz Ryerson (ella guro), Jessica Creane (IKantKoan Play/s), Mark Lohmann (Bonte Avond), Kyon Edelenbosch (Bonte Avond), Adam Pype (Beeswax Games), Colter Wehmeier (The Haunted PS1), Beckett Rowan (goodbye.monster), Matthew Wang (goodbye.monster), Johnnemann Nordhagen (Dim Bulb Games), Marceline Leiman (Roly Poly Games), Nolen Royalty (eieio.games), Séamus Ó Buadhacháin (Failbetter Games), Emily Short (Independent), Alexander Martin (droqen), Kevin Du (Independent), Max Kreminski (Midjourney), Taj Hughes (Terrifying Jellyfish)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Speaker: Alexis Griffin-Lira (Electronic Arts)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
GDC Encounters: Speed Networking
Location: Room 205, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Special Event
Format: Special Event
Game Career Seminar: Build Your Promotability or Honor Your Values? Why Not Both!
Speaker: Sonia Michaels (Independent)
Location: Room 303, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Game Career Development
Format: Session
Game Career Seminar: Tracing the Roots: Exploring the Skill System Design of Shooting Games
Speaker: Bruce Wu (LIGHTSPEED STUDIOS)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Game Career Development
Format: Session
It Is Not That Simple: Neurodivergent Intersectionality Microtalks
Speakers: Monica Fan (Pipworks Studio), Adam Clewes-Boyne (BetaJester, Playing Attention), Nathalie Mathe (Northeastern University), Sara M.E. Ventura (Zynga), Aquamarine Schutter (Independent), Brandii Hooker (GameFam, and Founder of Brown Girl Gamer Code)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
It Takes a Village: Cultivating Social Coziness in 'Palia'
Speaker: Eileen Shiue (Singularity6)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Listen Through the 'Viewfinder': Audio Implementation in a Picturesque Simulation
Speaker: Oda Tilset (Noknok Audio)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Making Player Data Work Roundtable Day 3: Live-Operations
Speaker: Sebastian Long (Player Research)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Roundtable
Pondering Orbs: The Rendering and Art Tools of 'COCOON'
Speaker: Mikkel Svendsen (Geometric Interactive)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming, Visual Arts
Format: Session
Speakers: Michael Bybee (Blizzard Entertainment), Tiffany Wat (Blizzard Entertainment)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
The Dark Place of 'Alan Wake 2': Crafting an Evolving Nightmare Dimension
Speaker: Nazareno Urbano (Remedy Entertainment)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
The Universal Scene Description (USD) Roundtable
Speaker: Robin-Yann Storm (Independent)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Game Career Seminar: Killer Portfolio or Portfolio Killer Part 2: Portfolio Reviews
Speakers: Greg Foertsch (Bit Reactor), Alison Kelly (Bit Reactor), Gaurav Mathur (E-Line Media), Jessica Kutrakun (Hypixel Studios), Inmar Salvatier (Maxis), Jeff Parrott (Blizzard), Ashley Sparling (K9 Digital), Daanish Syed (Bit Reactor), David Johnson (UndertoneFX), Jordan DeVries (Respawn Entertainment), Piero Macgowan (Bit Reactor), Jeff Skalski (Yellow Brick Games)
Location: Room 213, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Game Career Development
Format: Special Event
Game Career Seminar: A Survival Guide for Game Developers in Post Pandemic World
Speaker: Richard Vogel (T-Minus Zero Entertainment)
Location: Room 303, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Game Career Development
Format: Session
Game Career Seminar: Elevate Your Programming: Mastering Core Data Structures and Algorithms
Speaker: Rez Graham (Independent)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Game Career Development
Format: Session
AI Roundtable Day 3: Open Discussion
Speaker: Neil Kirby (The Ohio State University)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
Building a Resilient Industry Through Worker Organizing & Empowerment Roundtable
Speakers: Jakin Vela (International Game Developers Association), Tom Smith (Communications Workers of America)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Building the 'Minecraft' Creator Platform Block-by-Block
Speaker: Kayla Kinnunen (Mojang Studios)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
CANCELLED: 'Shadow Gambit' Design Postmortem
Speaker: Moritz Wagner (Mimimi Games)
Pass Type: All Access Pass, Core Pass
Format: Session
Crafting Characters in 'VALORANT': Designing Deadlock
Speakers: Alexander Mistakidis (Riot Games (VALORANT)), Tiffy Tsay (Riot Games (VALORANT))
Location: Room 3016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Embracing Art Performance on 'Diablo IV'
Speaker: Evan Edwards (Blizzard Entertainment)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
From Soldiers to Superheroes: Designing Combat for 'Marvel's Midnight Suns'
Speaker: Joe Weinhoffer (Firaxis Games)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
GDC Encounters: Speed Networking
Location: Room 205, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Special Event
Format: Special Event
Game Audio Programming Roundtable Day 3: Free-For-All
Speakers: Guy Somberg (Echtra Games), Helen Yang (Epic Games)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio, Programming
Format: Roundtable
Make a Choice and See What Happens: CD PROJEKT RED's Dialogue System
Speaker: Magdalena Zych (CD Projekt Red)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Refactoring Systems at Scale Roundtable (Presented by the IGDA)
Speaker: Zak Whaley (PlayEveryWare | Engineering SIG Chair)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Saving the Galaxy: Managing State in 'Star Wars Jedi: Survivor'
Speaker: Bobby Wilkinson (Respawn Entertainment)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Scaling Git Workflows for Game Development
Speaker: Vikram Saran (Independent)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
The Future of Hybrid, Remote and In-Office Work
Speakers: Cameron Brown (Rec Room Inc), Trinidad Hermida (Black in Gaming), Chelsea Blasko (Iron Galaxy Studios), Sarah Tan (Rec Room Inc), Dan Coleman (Iron Galaxy Studios)
Location: Room 215, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Advocacy, Production & Team Leadership
Format: Session
The Hidden Costs of Transparency and the 'Dwarf Fortress' Community
Speaker: Alexandra Orlando (Kitfox Games)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Unity Engine Best Practices Roundtable (Presented by the IGDA)
Speaker: Mike Croswell (Colorado Game Coders LLC)
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Unlocking Growth in a Privacy Centric World: 'Sago Mini's' 40% ROI Boost
Speakers: Sara-Beth Harrison (Sago Mini and Toca Boca), Luisa Zuleta (Sago Mini and Toca Boca)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Visual Effects Roundtable Day 3
Speaker: Gabriel Boileau (Activision Blizzard)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Game Career Seminar: Finding Your Groove as Musicians in Game Audio
Speakers: Jamie Lee (A Shell in the Pit), Mark Berg (Electronic Arts), Mason Victoria (Disruptive Games)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Audio, Game Career Development
Format: Session
Speakers: Dr. Jennifer Killham (TVETM), Fawzi Mesmar (Ubisoft / Futuregames), Larra Snyder (Epic Games (Contract)), Angela Geiss (NetherRealm Studios), Adinda van Oosten (Acreates), Trento von Lindenberg (Mouldbreaker Interactive), Tony Wu (Button Check)
Location: Room 303, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Advocacy, Game Career Development
Format: Session