View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Zak Whaley (Engineering Director, PlayEveryWare | Engineering SIG Chair)
Location: Room 211, South Hall
Date: Friday, March 22
Time: 3:00 pm - 4:00 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass - Get your pass now!
Topic: Advocacy
Format: Roundtable
Vault Recording: TBD
Audience Level: All
In the ever-evolving landscape of game development, maintaining and improving existing systems is as crucial as building new ones. Refactoring, the process of restructuring code to enhance readability, maintainability, and performance, becomes increasingly complex when working at scale. This technical roundtable delves into the challenges and best practices of refactoring large and intricate systems in game development, providing a platform for developers to exchange insights, strategies, and real-world experiences.
Participants will gain valuable insights into the intricacies of refactoring complex systems in game development. They will leave with a deeper understanding of the strategies, tools, and best practices necessary to tackle large-scale refactoring projects effectively. Additionally, attendees will benefit from the knowledge and experiences shared by fellow engineers in the industry.