View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Stephen Dona (Senior Technical Designer, Avalanche Software)
Location: Room 2006, West Hall
Date: Thursday, March 21
Time: 2:00 pm - 2:30 pm
Pass Type: All Access Pass, Core Pass - Get your pass now!
Topic: Design
Format: Session
Vault Recording: TBD
Audience Level: All
The Wizarding World has one of the largest and most devoted fanbase in the world but most have only experienced the world through non-interactive media (books and movies). With Hogwarts Legacy, we are inviting many new players to PC and console gaming, as well as inviting gamers to delve into the Wizarding World for the first time. Our unique challenge became "How do we create an open-world RPG in this franchise that appeals to new gamers and seasoned gamers alike?". Many of the RPG game design features fight against what new players or players who usually consume more passive media would expect. Learn the design decisions and process in which the Hogwarts Legacy design team struck this balance.
Attendees get a look into the key axes used by Avalanche Software on RPG Design and how the studio went about balancing those axes between more and less experienced gamers.
The intended audience is designers, producers and writers struggling with designing an RPG-like game for both an experienced and inexperienced audience and who are interested in the key design axes on which these audiences compete.