View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Jack Wang (CEO & Co-Founder, KIRI Innovations)
Location: Room 3020, West Hall
Date: Thursday, March 21
Time: 3:00 pm - 3:30 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Topic: Design
Format: Sponsored Session
Vault Recording: TBD
Audience Level: All
AI and Neural Networks have stormed the 3D industry in the last couple of years, introducing us to a myriad of innovative technologies like NeRFs, NeuS, NeuralAngelo, and 3D Gaussian Splatting. These technologies all promise to create photorealistic 3D assets from photos or videos, but are they all they're claimed up to be? Amidst the dazzling social media posts and research papers, actual 3D creators and game developers rarely have the opportunity nor the skills to try them. In this presentation, we'll embark on a journey through these cutting-edge technologies, aiming to demystify 3D Gaussian Splatting and its counterparts. By the end of this session, you'll not only understand the significance of 3D Gaussian Splatting but also appreciate its limitations. Our aim is to equip you with a deeper understanding of these technologies and a glimpse into the exciting future of 3D in the world of game development.
You will learn:
- How to make 3D gaussian splatting on your computer or smartphone
- How to use 3D Gaussian Splatting in Unreal Engine 5
- What are the limitations of 3D Gaussian Splatting
You should attend if you are a technology pioneer who wants to experiment with the newest technologies in actual projects. A brief understanding of Unreal Engine and 3D Gaussian Splatting is recommended, but if you're not familiar with them, don't worry - we are going to delve into these topics.