View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Christoffer Holmgård (CEO, Modl.ai)
Location: Room 2024, West Hall
Date: Friday, March 22
Time: 11:30 am - 12:00 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass - Get your pass now!
Topic: Production & Team Leadership
Format: Sponsored Session
Vault Recording: TBD
Audience Level: All
Traditionally, Quality Assurance (QA) in the gaming industry hasn't had access to sufficient tools and technology. In this presentation, Christoffer Holmgåd will discuss some of the most pressing automation needs identified by QA teams. He will also share two case studies of how Rogue Snail and Die Gute Fabrik used AI to automate game playing for an action game and a narrative game, respectively. The presentation will dive into common QA challenges that automation can address and the implementation of game-playing AI bots. Additionally, it will explore the resulting impact on the game development process.
This talk discusses challenges that Quality Assurance teams can tackle with the help of AI. Attendees will gain insights from real-life examples of implementing AI testing into action and narrative games. Attendees will learn effective strategies for automating game testing by integrating AI with game systems they are already building.
Quality Assurance (QA) specialists and managers, SDETs, and generalist game developers will benefit from this practical, but deep, walkthrough of how AI automation can be used to support QA. Anyone who's ever been part of testing a game (which is likely everyone!) can find something of interest in this talk.