GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Bringing Symbiotes to Life in 'Marvel's Spider-Man 2'

Austin Broder  (Character TD, Insomniac Games)

Jonathan Garrett  (Lead Engine Programmer, Insomniac Games)

Location: Room 3016, West Hall

Date: Wednesday, March 20

Time: 11:30 am - 12:00 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: All

In this game, the knew it was going to introduce an iconic character from Spider-Man lore, Venom.

The Venom symbiote is an amorphous, sentient being that gives its host a number of special abilities such as transforming, shooting out 10 meters to punch an enemy, and many more abilities. This raised a big question - how to accomplish bringing this character and his abilities to life?

In this presentation, the team discusses the challenges, iteration, and collaboration that helped create the technology behind the Symbiote animation in Marvel’s Spider-Man 2.

Takeaway

The audience will get a glimpse into our creative journey to developing the technical solution for animated symbiotes. The talk covers how we developed solutions to procedurally enhance both gameplay and cinematic symbiote visual effects while contending with production realities.

Intended Audience

This presentation is intended for a multi-disciplinary audience, as it took a diverse team to create our symbiotes. We will be covering contributions from the range of technical fields involved and although we strive to make all aspects understandable and accessible, programmers, technical artists, and technical animators may be most familiar with some of the subject matter.



Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon
GameDeveloper.com icon