View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Lenophie Leuliet (Game Designer, Bunstack)
Location: Room 2009, West Hall
Date: Tuesday, March 19
Time: 3:00 pm - 3:30 pm
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass - Get your pass now!
Topic: Independent Games
Format: Session
Vault Recording: TBD
Audience Level: All
Lots of young indie game devs daydream about making puzzle games despite it being one of the least popular genre among gamers. Let's make that puzzle game actually profitable! This talk covers ways to turn your puzzle game into a gem and reach audiences outside the puzzle niche from a joint design and marketing perspective: From improving the game's overall presentation to correctly teasing its most hidden (and exciting!) mechanics, this talk also tackles ways to facilitate content creators' job of showcasing your puzzle game, a genre most usually avoid. This talk will delve into examples from Pâquerette Down the Bunburrows as well as tricks used by other successful puzzle games such Baba is You, The Witness or Viewfinder.
You already know how to make a cool puzzle game. In this talk, we will learn how to turn it into a cool game with puzzles in it. A major distinction to reach wider audiences.
This talk is intended for puzzle game designers, particularly novice ones in a prototype or early conception phase. Broad knowledge about successful puzzle games is preferrable to truly understand some of the examples.