View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Tom Poole (Director, JUCE / ADC)
Dave Berol (Audio / Voice Director, Surfaceink Product Design & Development)
Austin Smith (Content Manager, Sound Designer & Composer, Game Audio Institute/Blackwater Soundworks)
Pat Scandalis (CEO/CTO , moForte Inc)
Location: Room 3002, West Hall
Date: Thursday, March 21
Time: 12:45 pm - 1:45 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Topic: Special Event
Format: Special Event
Vault Recording: TBD
Audience Level: All
Want to improve game audio workflow or the professional audio tools available to you? Join fellow game audio educators, sound designers, composers, audio programmers, and other audio professionals at the Interactive Audio Special Interest Group (IASIG) Town Hall. Get an update on current IASIG efforts, and share your own ideas, suggestions, and recommendations for improving the state of the art in audio for interactive media. If you do audio, come and be heard. The IASIG works as a Special Interest Group in both The MIDI Association and the International Game Developers Association representing Game Audio Developers in those organizations.