View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Junhong Wang (Lead Mobile Programmer of Arena Breakout, Morefun Studios, Tencent Games)
Location: Room 3022, West Hall
Date: Wednesday, March 20
Time: 4:00 pm - 4:30 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Topic: Programming
Format: Sponsored Session
Vault Recording: Video
Audience Level: All
"Arena Breakout" is a next-gen immersive tactical FPS powered by Unreal Engine 4.26 on mobile devices.The game integrates Vulkan Ray Query-based reflection, ambient occlusion and soft shadow, all optimized to run seamlessly on the latest Android platform. In this session, Junhong Wang, Lead Mobile Programmer of Arena Breakout, will introduce the implementation and optimization of the Vulkan Ray Query in 'Arena Breakout', including its ability to maintain a stunning 60 FPS within the expansive open world map.
Attendees will gain insights into implementing Vulkan Ray Query-based reflections, ambient occlusion, and soft shadows in the open-world mobile game "Arena Breakout", along with optimizations that enable it to run at 60 FPS on mobile devices. The session will cover scene management for BLAS and TLAS in open world game, the rendering pipeline and the optimization etc.
Graphics programmers who are interested in mobile rendering. Basic knowledge of Ray Query (Inline Ray Tracing) or Ray Tracing is helpful.